Well, I’ve been fooling around with this for, well, years by now, so I guess I’m going to ask you to help me out directly, for I guess I’m out of luck.
I’ve been looking for a way to get planetary surfaces into FL in an actually working manner. Visibility problems can mostly be solved by adjusting some values in the EXE, but I’ve mostly been out of luck with the surface file. I’ve been looking for a somewhat reliable automation for planetary surface creation, so it might not be 100% form fitting, but getting it to work would be a good start.
If any of you can get this working for me, and tell me how they did it, I guess I’d owe you all a cake or two.
And just so that I’ll give something in return as well:
An excellent toy to play with - Hierarchical Approximate Convex Decomposition.
https://code.google.com/p/hacd/
Go to source and do an svn checkout on the address provided (using for example TortoiseSVN). You will get a working application.
Well, here is the topic of my years-long despair:
http://dl.dropbox.com/u/34513151/Terr.zip
Any help appreciated 🙂