Well, I tried adding the space_farclip option and I notice something odd. If I look at the star from a distance obliquely (in turret view with ship neither pointed directly away or towards the star) I can see the effect at 26k away. But, if I’m in cockpit view looking directly at the star from that same point, it doesn’t show unless I turn the ship away.
This is my entry:
[SystemInfo]
space_color = 0, 0, 0
local_faction = li_p_grp
space_farclip = 100000
Yeah, yeah… I know. li_p_grp???!
I’ll get rid of that in the next iteration…
spin rate of 0.05 works great btw.
Edit:
After further playing with it I notice that if the solar is in the very corner of my screen in such a manner that I can not actually see the star, but rather just the edge of the rings I can see the effect at around 33k, but not further away. The moment I turn my view so that the solar is visible, the effect disappears until I’m at around 25k away. At that point the solar will remain visible regardless of view angle.
So, 0-25k effect is visible regardless of view angle
25k-33k, effect is visible only from an angle and the solar is off to the side of the view screen.
33k effect is not visible at all.
Figured it out:
Somehow I had two entries for the effect in effect_types.ini.
Getting rid of the incorrect entry fixed it. Working perfectly now.