@Venemon:
I actually played around with this offset a few years back while trying to reduce the symptoms of Ship Shaking but never posted it. Anyway credits go to you:
Freelancer.exe 1186F0 0.05f = multiplier for third person view inertia ~Venemon
Minerobba wrote:
nothing to do with the size of the game.
Not the size, but it may be there is a buffer overflow. Meaning there are more items added to the game than it can handle, and things beginning to act up internally and overwriting each other in unpredictable ways.
Minerobba wrote:
… But in real world stations can’t just vanish if they are too far away from us, can they?:-P
Set proper distance of real world then 😛
In real world planets are bigger 😛 😛
Disable quadruple and make lod distances for each object by ini files then
P.S. I also know how to troll.
So i’m not helper to dissatisfied.
May be it’s will be interesting. If you working with milkshape, better to use the P1p3r CMP exporter. This plugin can create wireframe models faster and easier.
Consider having CRC calculator, it should be somewhere in downloads here. CRCs are an encoded nicknames of stuff so they should match new names if you’ve changed any.