I’ve almost finished with getting the OS and everything tweaked on this new rig, work takes some time away from that right now.
I have been working on a self contained way to create a portable freelancer.
Basically means that you can drag and drop a Freelancer folder anywhere, the saved games get created within that folder, also FLMM works correctly for JUST that installation.
Other programs that look at the apppath for Freelancer will also work and stay modular/independant. I want to retrofit a FLMM copy just for the installation of mod tools but I need Adoxa’s help with that one wink wink, nudge nudge lol. Could even go one step further and have it pull a list of mod files from a URL if he would be so kind.
I think it would be good to be able to just download a toolpack/tools individually and just install them by double clicking the .modtool extension it would have and work with the file structure.
I’m not ready to release that just yet though, couple of bugs, shortcuts are a pain in the ass, may need to look into a custom installer, then it can be setup by just copying the existing FL game files into the new folder layout via a script.
After I’ve finished that then I will start looking at updating the client to make it a bit more respectable in these modern times lol.