• Rules, disclaimers, news it’s all in here!

    10 Topics
    39 Posts

    Regarding the SVN problem: My suggestion is to start the SVN server, check each repo out with git SVN brigde (e.g. Tortoisegit has it integrated right into the clone dialog) and then upload it as a git repo. You can have the full history from SVN this way. You just need to do this correctly. I have some SVN repos checked out as git repo just before it got shut down this way. But not all of them.

  • Discussion not limited to Freelancer-related topics.

    18 Topics
    99 Posts

    No problem

  • Modding discussion, support and showcasing.

    17 Topics
    89 Posts

    @Timmy51m Thanks Timmy, you are absolutely right. I am working in the game industry as a QA Engineer so it is literally my job to test everything 😄

    It took me already weeks to test things that Ive managed to get into my modded game and I am still not even in half. But slowly its moving forward.

    Just a quick question, is Freelancer restart always needed to see changes in ini files? I’ve been doing that for the last 2 months but maybe I am doing it wrong.

  • For tool-related and client/server plugin development discussion.

    13 Topics
    2k Posts

    Yeah cool, I’m wondering how the job board plugin works, is that something that only triggers when you open the job board itself, or would it cause something to happen on dock. The only other thing I have in mind, because it’s planets I’ve been seeing it on, is the scripts from this https://www.moddb.com/games/freelancer/addons/planetscapes-fixed-for-169-resolutions.

    They’re all landing pad scripts, and it crashes as that would be loaded. That has a lot of downloads though and no mention of it.

  • A read-only archive of the old Xoops forums. If you’d like a topic to be moved from the archive into the live forums, please let us know.

    5k Topics
    57k Posts

    You’ll also need to install FL Patch 1.1.