• Rules, disclaimers, news it’s all in here!

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    39 Posts

    Regarding the SVN problem: My suggestion is to start the SVN server, check each repo out with git SVN brigde (e.g. Tortoisegit has it integrated right into the clone dialog) and then upload it as a git repo. You can have the full history from SVN this way. You just need to do this correctly. I have some SVN repos checked out as git repo just before it got shut down this way. But not all of them.

  • Discussion not limited to Freelancer-related topics.

    18 Topics
    99 Posts

    No problem

  • Modding discussion, support and showcasing.

    17 Topics
    89 Posts

    @Timmy51m Thanks Timmy, you are absolutely right. I am working in the game industry as a QA Engineer so it is literally my job to test everything 😄

    It took me already weeks to test things that Ive managed to get into my modded game and I am still not even in half. But slowly its moving forward.

    Just a quick question, is Freelancer restart always needed to see changes in ini files? I’ve been doing that for the last 2 months but maybe I am doing it wrong.

  • For tool-related and client/server plugin development discussion.

    13 Topics
    2k Posts

    @Timmy51m said in Crash Offsets:

    Common.dll, version: 1.0.1223.11

    That’s the original 1.0 DLL, most patches assume 1.1 (1.0.1254.11; JFLP will work with both, but most of my other stuff is 1.1 only).

  • A read-only archive of the old Xoops forums. If you’d like a topic to be moved from the archive into the live forums, please let us know.

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    57k Posts

    You’ll also need to install FL Patch 1.1.