Freelancer Support

Community fueled support for in-game issues and technical support.
505 Topics 4.1k Posts
  • No save function?

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    Bas wrote:
    Didn’t create adoxa a tool…

    Yoda, as avatar, you should have 😄

  • Lag and CTD

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    well its working better, exept now i cant get any mods to work because the computer refuses to save them to FLMM they have padlocks on em and dont show up 😞 im gonna cry

    is it possible just to remove the integrated stuff by changing the motherboard??

    ***UPDATE

    manage to get one of the older freeworlds mod working, and turned off the background stars seems to run fine now …

    thanks all for help 🙂 but ill post again if i pinpoint something else

  • Ioncross Web Output

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    Solved it (I think). I edited the header.htt file and removed the extra columns and it seems to be working ok.

  • Freelancer don't want to go into Space

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    In fact, I wanted to change the haxagonal texture of the Tachyon 02. All time I start with a weapon with that, and that is probably and surely that! I will try to restore the hexagon and if it’s that, I will must rework all tachyon 02 ales. I shall add the new tex in the same txm as vanilla txm.
    Try it now, I will make an edit when I confirm that! 😉

    EDIT : That was that! Sorry… I just didn’t want to imagine it was that! -_-’

  • Getting on multiplayer

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    Yes, there’s an orange icon above the random image 🙂
    http://the-starport.net/freelancer/wiki/index.php/Getting_online

    However, I think you’ll end up with this:
    http://fllistserver.com/news/index.php/2009/12/22/how-to-use-the-new-freelancer-listserver/

    Probably best to use the installer which is provided in two links. The problem was the game used an MS Server to tell you what Freelancer servers are online. They removed this server, so the community made their own version of it - and the installer at that location will make a little change so your game checks this server instead 🙂 The installer should do that for you - it comes in a rar file format. If you’re not familiar with rar - then it’s like zip, and many archive programs can deal with it. If nothing on your system does, then http://www.rarlab.com/download.htm is the place to find it. Rar works even when it’s “evaluation period” is over.

    So extract the program from the rar, run it, and it’ll make a few changes to the ini file (hopefully…honestly, don’t know why they don’t just supply an ini file that you copy/paste over the existing one).

    Hope that helps. It is the first thing you’ll probably need to do. However, if you continue having issues - that page I first link to is the place to start reading (depending upon platform) as some seem to have issues with Windows and Freelancer…the game was 2003 after all 😄

  • Freelancer Server Major issue.

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    Syd wrote:
    http://www.microsoft.com/games/freelancer/downloads_06.aspx

    Thank you for helping a noob out, theres a lot i’ve got to learn about server-side gaming… if you had an internetz button, i’d give you an internet. settle for a hug?

  • TSP Skype channel

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    Don’t ask me, that was the reply given on the skype forums for such a question. 😛

    Something about the Skype protocol being secure and the IRC one being anything but, but I can’t pretend to know anything about that. 😄

  • Playing Freeöancer again

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    Hi 🙂

    About widescreen, yes, many server’s mod bring widescreen support.
    But you also can use this tutorial to set up widescreen on your vanilla freelancer.

    And yes, online freelancer is another world, you have to test it 🙂

  • Trouble Starting Server

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    All taken care of and sorry for the really, really late reply. I fail to see this listed on my Message area because of all the other items on the list. Thanks for the replies. It’s all good now and for the time it’s taken me to reply, I forgot what I done to fix it.

    Thanks again and yes, I’m still and XP user. 🙂

  • Major Malfunction

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    ok, I’ll go back and look for it then.

    Thanks.

    Edit: Fixed. Man, was I worried when I didn’t see anything at all. I know of the over item amount but, I only had that happen after docking and logging off. It was not seeing any characters listed at all that got me twisted. 🙂

  • SP and OSP question

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    Singleplayer generally refers to the Freelancer compaign, whereas Open Singleplayer is basically just the multiplayer world without other people.

    When you finish the campaign, it allows you to play on in this ‘Open Singleplayer’ mode, where are there no set objectives. Basically like a sandbox mode. This is identical to vanilla multiplayer.

    Many mods make changes to the game that breaks the Singleplayer campaign, so generally they either disable singleplayer completely, or disable the campaign and make it open singleplayer right from the start.

    Hope that helps. 😄

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    For those who are interested by a solution, I solved it using a simple macro (autohotkey).

    Strangely, remaping WheelUp and WheelDown to another key doesn’t work on FL (it’s remaped, but Wheel still have effect on throttle -.- ).
    Even WheelUp::return WheelDown::return didn’t work.

    So, I made a pretty simple script that “press” the EK key 1/15 of second after the wheel is used. With this macro, engine is activated during a so very short moment that it almost don’t have effect on Ship’s path. 🙂

    Here is the script :

    WheelDown:: send {v} sleep, 1 send {v} return WheelUp:: send {v} sleep, 1 send {v} return ```V is the key to kill engine, and don't ask me why I made it press 2 time, 1 time didn't work. In flight, it looks like it press it 1 time. I know this is certainly solvable by changing an offset somewhere, but I don't have the knowledge to find it
  • Help - crash

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    Odd, took out flconfigdatabase and it ran, put it back in and still running?

    Hopefully that is it sorted.

  • Unable to install Freelancer from the CD, Win7

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    Uhm… err… we are sorry but… FP7 is…

  • Phoenix problem

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    I have placed the Anubis in Pittsburgh!
    I have made the Deathbringer guns more powerful!
    I have used the SaveEditor for lotsa moola!
    I can buy the Anubis!
    Watch out if you have a red box around you!
    He he he!

  • Trent's voice

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    ‘HEY EASY WITH THAT.’

  • Stuck in Mission 12

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    Chips wrote:

    First instinct is try playing without official 1.1 patch, jflp 1.20, flhack, hd textures and real space. Too many variables to know what may be up 😉
    Just go with plain old FL. If your ship is stock you can probably try just copying your save game file from where FLMM has moved it (due to the mod) - so as to be able to continue from save position (autosave may do this, dunno).

    But… that’s the easy way! 😉
    Reinstalling to vanilla caused the game to crash when loading the old saves - and I wasn’t looking forward to replaying the whole campaign. My ship was an Anubis, with standard weapons - no other ship mods were installed.
    But working around the savegame crash was easier than figuring out what was going on with the mods, and once I was able to launch into space the necessary script triggered immediately.
    Getting from there to the end-game was a simple matter, and the storyline is now complete so I can focus on Freelancing.

    Cheers for the assist!

  • Unknow error in flserver

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    this was two bases with the same nickname, simply …
    thanks for your helps 🙂

  • Patches: which to use and which not

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    Regarding my plugins, at some stage I’ll be using the official patch exclusively. The next release of JFLP won’t include it, but the one after that will (I haven’t wanted to include it since upgrading may prevent leveling up in SP). I’ll also be applying some patches directly to the files (prevent running dxdiag on a crash; preventing the system enumerator crashing when more than 10 gates/holes in a system).

  • FLScan / .NET

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    I did try, but it’s not yet good enough. Perhaps when it supports VB it might work better.