Introductions

Welcome to The Starport. Why not post an introduction here?
298 Topics 2.1k Posts
  • Hello again!

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    Thank you very much guys! I am planning on getting back by the end of this month, give or take, I will be looking into the servers then šŸ™‚ I hope to find a nice one where I can fit in. I like a lot of competition, but I wont have the all the time I used to have to play, so I will be probably going solo most of the time, I mean, at least for now, not on a clan!

    Again, I thank you all so much for replying! šŸ™‚

  • Evening

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    enenra wrote:

    @all
    By the way, is there a central skype / IRC chat many of the active FL modders are in? For quick questions, help, chatter and the like.

    That would be #the-starport on the Quakenet IRC network.

  • *beep beep*

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    Hi m8 and welcome to the Starport.

    You should definitely try multiplayer, I remember that it revealed a whole new Freelancer world to me when I tried it first.
    There are lots and lots of modded and unmodded servers around. But I can only second the advise as stated before, have a good look around all those mods and try to get a bit acquainted with how things work there before you commit to one of them. Thereā€™s lots of people around who could give you a lot of info about them.

  • Hi folks!

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    Welcome to The Starport.

  • New player looking for guidance

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    uninstall ipv6 if you have it running.
    Also, if youā€™re running Windows 7, try running everything as administrator.

  • Hello !!!

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    Welcome!

    If you have any questions about the game, mods or server please let us know. We also have a wiki at this site.

  • Outro

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    RimShot wrote:

    @all:
    thanks for your kind words.
    so im still around but less active.

    See, brings a smile to my face šŸ˜„

  • Glad to be back

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    Indeedā€¦

  • New and old

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    Hey.

  • Newbe

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    Hi and welcome. šŸ˜„

    Space is addictive. It may be all the space there isā€¦

  • Eyyooo - its tidus

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    sounds like a solid system! haha. i had a similar thing going with a game engine i wrote for XNA. i would have a stack of ā€˜sceneā€™ objects, that i would pop or push. worked very well for basic 2d games! was pretty solid too. push on a main menu sceneā€¦user clicks play/options/credits, push on the play/options/credits scene, player exits back - pop off the top scene and your back to where you came from. love designing the backends of engines. i have not done anything TOO major yet (I am studying game programming at Qantm College) and engine programming was next trimester, but i did manage to roll my own engine for XNA during the summer breakā€¦ so much fun.

    unity handles gameobjects a little differentlyā€¦i can only instantiate cookiecutter versions of each object, (prefabs) and only save floats, strings, ints, doubles, just basic data. this means i give the player a brand new ship each scene, and apply damage to it.

    http://imageshack.us/m/190/3190/unledbx.png

    the system is really cool, i reckon! i can assign what prefab gets spawned on destruction as well, so i can literally have half of a battleship snapping off mid battle if it recieves too much damageā€¦ the component that is going to snap off (the front half, in this case) will call its destroy() function upon reaching 0 health. this spawns an explosion effect and instantiates a free-floating, broken version of the front half of the battleshipā€¦ how cool would that look!

  • Hi! a new one!

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    It does. But most of them are forbidden at MP servers.

  • Is it true?

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    Talon if you want something a little less horribly overused.

    Unfortunately itā€™s an import, which (IMHO) lowers itā€™s cool factor.
    The crow is cooler. šŸ˜›

  • So very glad I found this

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    Sizer wrote:
    yo

    The welcome message shorter than ever before šŸ˜›

    BTW, Welcome!

  • Caution: Returning Bittervet

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    Hey Ruppet. Long time not see. Good to see you returning.

    And, yes, weā€™re still around. Bas gave the addy above: http://www.freelancer-swwt.com/

  • Re-Introduction

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    Oh OK. You know how to find me on Facebook, or if you want Skype would be better. Search for dvdman666 (username).

  • Greetings to all :)

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    I will keep an eye out for it. In the meantime, does anyone have links to tutorial(s) on how to add NPCs to bases? I donā€™t want to go full-force into my mod if something in it isnā€™t going to really work. Any help you can provide is much appreciated. I tried accessing mbases.ini and copying a Base Faction from Manhattan (Ageira) and its associated NPC, changed the NPCā€™s nickname and assigned it to the base (as far as I noticed) and it still didnā€™t appearā€¦

    I know the IDs would have been duplicated as I copied an existing one but I donā€™t know much of ID locating yet so I donā€™t know which are empty and such, I just assumed itā€™d still add the NPC in with duplicated rumors and such (which was no problem as I was purely testing if the NPC appeared)ā€¦ a tutorial on adding NPCs to bases and planets would be great. Tried the search function here, TLR and Discovery to no avail.

  • This is Freelancer alpha one dash one

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    Welcome to The Starport.

  • WOOHOO!!! I'M ON TSP!!!

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    He knew nothing, just another freak who likes to make others feel bad for things they do he doesnā€™t like.

    Anyway, thanks for the ā€œgood luckā€, Iā€™ll need it.

  • Guess I should do it here

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    @tadir:
    Sounds interesting šŸ™‚ do you have a screenshot lying around? or is everything top-secret?^^