Conventional Modding

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    Not quite sure yet, but it might have been caused by an erroneous (duplicate) path_label

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  • Can mount any internal equipment in shipdealer

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    Is it possible to activate hardpoints on another internal equipment types? That’s needed becouse FL uses different UI for different equipment types. And that’s no good. 😞 Really, for player - this is very bad.

    Extra classes not needed. I tryed to attach Scanner to engine class - it’s normal for me. But this is not working - is it possible to activate it?

  • Rimshot's System Calculator

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    I found it! On my old laptop!

    (The only place I didn’t check, lol. All my HDs are connected to my PC, but of course before I got that PC I did most of this stuff on my old laptop.)

    Also, now that I search for the abbreviated name, I find this thread on the forum 😄

    NB If you want to use this, download the larger file (if an admin/mod comes by, I suggest they download the smaller file; that’s an older version)

    Rimshot’s Freelancer System Calculator

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    Nevermind, found it in Data\Interface\Intro\Images

    I somehow was convinced the startup screen was inside some UTF file.

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    Lol, I now have PTSD: everytime I dock at a trade_lane I’m almost losing it.

  • Ship classes

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    I see… well it was not stated in the file and even in the website that it is for MP only so maybe include it now for labeling that it is for MP only… lmao… 😄

    Anyway thank you for your time for helping me. Appreciate it. 🙂

  • Fixed guns on fighters

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    -delete pls-

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    With regards to -3-, I must say I do check the paths, and even take quite some effort to move them.

    In New York, however, that isn’t necessary as in the middle ‘square’ (where the sun normally is) there aren’t any. At least, not those that show up on the radar (which afaik are the only ones).

    Hmm…. I also doubled cruising speed globally. Maybe that causes some issues.

    With respect to Select_equip, I wonder if it’s not simply a corrupt file (will check asap — but I’m in the aftermath of my Secret World Legends dailies atm 😄 )

  • Adding new voices - Hardcoded?

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    adoxa wrote:
    [c][mVoiceProp][/c] in [c]MISSIONS\voice_properties.ini[/c]

    I had no idea this file existed, adding the new entries to this fixed the issue. Thanks for your help!

  • Should I patch Freelancer before modding?

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    Those are the most current files to use as a base line.

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    corpse wrote:
    Is the File server side editable ? ie clients will not need updating…

    As far as I know the file is used serverside only (to calculate the damage)… but I didn´t do any testing on this, since the ini-file will be checked for cheating by the ENIGMA Mod-Launcher anyways on game-startup.

    Greetings
    J.R.

  • Freelancer soundtrack remaster.

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    I put another file.

    IW Battle

    It’s between Schmack remaster and mine. Mine was quite weird to hear because that didn’t fit to the global ambiance of the track but here it fits more to the general ambiance without sacrificing some punch and clarity.

    @ Schmack : Many thanks to you for your criticism that allowed me to push this remaster so high. Now I’m satisfied because you showed me a way to recreate the ambiance and also avoid background noise. I just combined our 2 works to give something better. I would like to know what you think about that.

  • Base missions weirdness

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    Strangely, the vignette is inside the population zone. I think the game doesn’t know what to do.

    Try to put encounters in the exclusion zone near the base. It’s the case for Chugoku.

  • Remove AutoSave on SinglePlayer mission start

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  • Installing an ENB in Freelancer

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    its all thanks to freelancer and my divorce. after my divorce I got into building gaming computers I built 3 of them so far. the latest is really nice but enb still bytes.

  • [LightSource] Direction?

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    There is a [c]direction[/c] parameter, for example in Bw02.ini:

    [LightSource] nickname = Bw02_walker_light pos = 10828, 0, -226 color = 225, 100, 6 range = 100000 type = DIRECTIONAL direction = -0.845085, 0.430582, 0.316907 ```Tested: it works, this is the direction for [c]DIRECTIONAL[/c] type lights. When not included, [c]0,0,-1[/c] seems to be used, unless some [c]atten_curve[/c] is added, in which case it behaves like a [c]POINT[/c] light (the Li01 example). EDIT: oops made typo, fixed now
  • Menu color help

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    Instructions here (and a couple of posts further down is a link for Tiny Hexer).

  • Information about Trade Routes

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    Yes, some stuff does appear to be hard coded, especially in the single-player only systems. When we enabled those systems I had to create clone systems with all of the infocard and ids stuff recreated.

    There’s a tradelane, I think the one from helgoland to frankfurt jump that seems to be hard coded as well. Or maybe it’s the one between naha and helgoland…

    That’s on my list of things to fix if I ever get around to it.

  • Got any idea why a ship might look like this?

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    No Helloween, Catalyst AI will bug out with Freelancer and only ever load the lowest LOD for random models. It’s most definitely that.