Plugins

Plugin Requests and finished Plugins
32 Topics 402 Posts
  • Plugin suggestion - money ban

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    This was mainly for players that do new char money mining, as in create a char, transfer the cash to another char then delete it, doing that over and over. In SSM it would mainly be limited to the Spawn system, since once you leave that system you cant go back, the jumpholes are all one-way.

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    So any volunteers for this feature?
    Will be a great addition to FL i believe ^^

  • Messaging Plugin v0.5

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    It notifies you when you get new messages or when you log in and have new messages.

    Unfortunately it doesn’t have a admin pm command - so you can send the pm from the console. I intend to add this but haven’t done it yet. Will do sometime soon.

  • RepFixer Plugin (aka the rep ninja)

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  • Suggestions for plugins

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    Ok, I have thought of a few of my own:
    –-------------------
    Player Find
    Admin has the ability to see where all the players are on his navmap, like when you are in a group, you can see all the other members of your group.
    Normal Users have the ability to see everyone on the same faction as him/her on the navmap.
    Although you probably won’t be able to find users systems without the following suggestion:
    User Locations
    Title is pretty self explanatory.
    Possible Syntax:
     /playersinsystem <system_id vanilla_name=“”>That would list all the players in a specific system, without having to use the chat window, useful for screenshots when there are to many players to be displayed without scrolling down in the chat window.
    Might also be able to list:

    Faction

    Reputation status (Hostile/Neutral/Friendly)

    And:
     /playersinthissystem
    Same as last one, except it takes all the players in the same system as the player that called the command.
    Log all system chat
    Logs all chat sent to system.
    Will probably require constant disk access, so maybe storing it in memory, then saving it… Say… Every 10 minutes?
    Only useful of servers with people swearing a lot.
    Trade Route profit calculator
    Title is pretty self explanatory.
    Possible syntax:
    /routeprofit <from_base><commodity><amount_of_commodity><to_base>User beaming
    Could probably use a modified version of the normal beam command, that just restricts the use to beaming him/her self.
    Some TLR guys seem to like this idea, although the conversation sort of… Changed to getting something similar in Single Player using a mysterious parameter in Mission 13’s file, that makes the player jump systems when going through the dyson sphere opening.
    Report Bug/Cheater
    Title is pretty self explanatory.
    Possible Syntax:
     /report <bug cheat=“”><details>Just logs everything, then maybe creates an HTML page with info???
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    Also, I posted a link in my last list of suggestions, but I don’t think many people noticed it…
    So, here it is again: http://efs.proboards.com/index.cgi?board=flacdevplugindownload&action=display&thread=1897
    But I would like to add something to that:
    Maybe you could scrap:
     /info events PvP
    And replace it with:
     /rules
    For all the rules, and:
     /rules PvP
    For all the PvP specific rules, and finally:
     /rules RP
    For all the role play rules.
    The output produced by these should come from a text file, loaded into memory when FLHook starts.</details></bug></to_base></amount_of_commodity></commodity></from_base></system_id>

  • Dockable Capships

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    Oh yea, I’m fine with that and how it is in the 88 Flak mod.

  • Calculations in condata plugin

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    🙂

    And what about the second, HkGetInspect call?

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    man that was over half a year old LOL…… didnt even have 1.6.0 then…

  • Version Warnings

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    From very trusted sources i heard that such a function might come in a new FLMM.

  • AFK plugin suggestion

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  • Bounty plugin for FLHook

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    Thanks Cannon, I’ll try it. ;D

  • Givecash Plugin v0.5

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    Yeah, that’s the part of the trick I’m using but to make it work I need to call save char before the transfer actually happens. As a result HkSaveChar is called more often than necessary. mc_horst’s solution is much more elegant, simplifies the code and reduces server load.