Samurai Studios "Starlancer Ship Pack"
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That doen’t surprise me in the slightest tbh. I checked the Zarkov again in ITAC and it was the wrong way round, so i’ve flipped it now. I keep finding wierd stuff in these files, converting anything even remotely looking like a ship or base lol
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I must have been wrong then… I wonder how SL would know that that ship is upside down.
have you updated the zarkov pic already? -
I gotta laugh. In ITAC it’s the wrong way round, in game it’s as i have it now. It looks upside down but it isn’t. I just did mission 2 where you meet one and i had it right all along .
And another thing, what’s with the Yamato and that ring round the middle? It wasn’t wearing that in game when it torped the Zakov
I found another texture for that Yakob Shuttle as well. Two skins for it and not used in game, what a crime. That’s going to change for sure lol
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just remove the ring… if i remember right it was only seen in one single cut scene
you can add the “chicky von richthofen” model to the other stuff that does not belong into that game - lol
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;D ;D Im exiteted ;D ;D
When the paks ready… It’ll be my pleasure to give them a home in XLR… I’ve got the “original” FL pack… but these look so much better
and you said something about bases?? mmmmmm yummy…. (lmao)
Looking real nice… ;D
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I think due to the sheer volume of models we’re talking about here i think i’m going to do things like this.
I’m going to convert them all to FL format and all will come with a DDS texture file. I’ll let you guys resize the models and hardpoint them for those that are interested of course. I simply don’t have the time to do all that as well, plus i plan some special versions of the models for my mod hehe. All the models as they were in Starlancer will of course be released. It will be like a modders resource pack where you have to do some work as well
Part of the reason for this is that there is a scaling issue here, some of these ships in game are huge and what’s big for one person maybe too big for someone else, so this way you guys can decide for yourselves. A copy of FLModelTool and HardCMP will of course be needed
@OP
Yes indeed lol, and as to that ring, seems daft it’s in there to start with. I 've got a texture issue with that ships arse atm that i’m trying to figure out. I love those torp launchers on the side, all 16 of them
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remember that the ship models wont be much of use if they dont have working surs… and maybe wireframes
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Indeed, why i’m letting others do that part as what i know about surs you can write in the top left corner of the worlds smallest postage stamp. Same goes for wireframes
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;D
Nice work!
And of course nice without SUR or other stuff. -
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Very nice gibbon, will u share these models to? Or only the ones avaible on your filefront account?
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See the full reply a little bit further up this page but yes, i will be sharing them.
This is the final bunch of models so i won’t be boring you with any more piccies. I’m still working on the Yamato but it’s giving me a migrane lol. There are still a few cruiser and destroyer models left but no textures to work with. I don’t even know if those models were used so i’ve left them out. I’ve only converted the models i had textures for. That means around 50 in total.
Galahad
Dark Reign
Kalan
Latov Base
Rameses
Spartak Base
Yamato
Scimitar
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I might help out working on surs and wireframes as soon i have a bit more time… most are finished for the above models already since i use them for ages meanwhile and the remaining ones aint hard to be created
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That would be excellent OP. I’ve finished the Yamato now as well so they’re all done. There are some random models still left, like missile and torp models, some of which should be bolted onto the ships, there are a few that fall into this category, the Hades, Galahad, Kamov and i think one more. Also there are some satellite models that i’ve exported plus cargo pods which should bolt onto some of the freighters
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