Texture Commando Problem
-
Hey there as i announced a while back i’m creating a Nomad Station Modules pack at moment.
Well while testing the first modules i came across a problem.
I tryed to create a texture that looks like the blue surface of the Nomad Battleship.
Well i exportet my textures (all dds) to nomad01.mat and edited the texture that i wanted to look like the nomad bs.
What should i say its unvisible.
As i used
DcDtBtOcTwo
I remove part by part since i had only had
DcDt and its nods left.
Now it worked but its not transparent at all as it has no Oc.
Well a played around with and and it stops working as soon as i add Bt, Oc or Two.Its also not the texture panel as i changed it to various others tga and dds textures and got the same result.
The texture structure:
NUN_nomadshipskin04
|-type edit as string content:DcDtBtOcTwo
|-Dt_name edit as string content:NUN_ship_skin04.tga
|-Dt_flags edit as int array content:64 new line:0
|-Bt_name edit as string content:NUN_ship_gradiant01.tga
|-Bt_flags edit as int array content:64 new line:0
|-Oc edit as float array content:0.300000 newline: 0.000000If someone knows whats wrong please let me know.
Greetz
Mind -
Not sure, the only difference I can see is the original type is DcDtBtOcOtTwo - yours is missing the Ot
I haven’t done any work on the nomad textures so don’t trust me just yet!
-
No succes. The funny thing is that i use the nomad bs as part of the station and with its internal textures it work fine, even without nomad = true.
I tryed my station parts als shipmodel but same result i made them 3db with internal textures and nothing.
And i had also no luck with linkin to one of the nomad textures in the vanilla models. -
Sorry - out of suggestions
-
So you tried importing the vanilla textures in, over your new ones to rule that out? (easier than hex editing the mesh itself)
Easiest way to check if it’s texture + transparency related is to just make backups of each mat, then import your new textures over the old ones within each tex leaf. Yes, call me Cpt. Obvious.Had a similar issue while figuring how to export transparent textures. If I recall, the order entries are listed in type also is rather inflexible; ie one type comes before another or it won’t work. Though if you leave out the Ot, the overall Oc should still be properly affected, just applied to the whole material area, rather than masked. So leaving off Ot shouldn’t cause the whole thing to just disappear entirely.
If ya changed the nomad_fx.txm, always possible that’s where its biffed too. Nomad mats are a pain, but look pretty darn cool. Make for some mighty interesting stuff, had one for my hive scout looking like polished obsidian / smoked glass.
Try messing with different Bt textures & modes, and or Nt textures & modes after ya get this up and working. Think they use 64, 72, or 80. 80 is rather funky.