Looking for testers - Galaxy Empire
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**For your desktop system, you have plenty of resources available to run the game. The current system I am using (since my dual core MB went kaput) is much less powerful than what you have. I am going to add a bunch of pop-up boxes to show if anything fails during startup. This way you can see without a log file of what isn’t initializing. The screenshot you posted is the base window for the game, it isn’t used, it is part of the MFC view classes. I create a custom window for rendering so it takes over the entire screen. If I used that window, it has alot of problems with cursor positioning, which I had in older DX programs I had written.
The laptop, not surprised it fails, it won’t work on my laptop either. Once I get the startup popup windows installed, maybe it will point out what is causing the crash. If that doesn’t work I will put the code on it and compile it in debug mode and see exactly what is causing the crash.
BTW, does Avira cause problems with FL?**
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Never had anything with Avira so far.
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**A new version is online that includes full failure checking. It should now exit gracefully if anything during the startup fails. I also added a 1/2 second pause after the render window is created, this is so you can see that it is actually being created. It will show a failure if it isn’t created anyways.
I am still unable to get it to work on my laptop but then again, FL won’t run on it either. FL says I don’t have a 3D card installed even though I did a full check using the control panel’s DX app. It says I do and dxdiag works fine on the D3D Device test.
Thanks FF for letting me know about Avira.**
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Dll’d, Installed & Updated ;D
No worries here on a x86 Vista Home premium (32bit)
Specs:
E2220 @ 2.40GHz (dualcore)
2G Ram
2G Readyboosted
NVIDIA GeForce 9500 GT (512mb)DX & .NET installed to “latest” updates
went smooth as silk m8 just a issue with the installer and my OS (stoped resonding) but i sat back and let it do its
thing and it all worked well when it had completed its download. ;D ;DGame looks good nice “base” to build from m8 but its ye code that fliped me out… so neat… so organised Great stuff Lancer ;D ;D keep it commin ;D
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**@ Viper - don’t have any other ideas as to why it isn’t working. If you did an update in the last 12 hours you should have the version that has full error checking on everything from the startup till the 3D window appears. Are you able to hit ESC to exit the program, if not, click on the window of that screenshot you posted above, hit ALT then F then X, this should make it exit and save a log. Look thru it for any failures, ignore the ‘unknown commands’ entries, there will be quite a few of those (due to many scripting changes over the past year). If you simply want to send it to me just PM me on here and put the entire log in it.
@ Xarian - I saw where you had logged into the server, I only missed u by a couple of minutes last night. I was testing the NPC code and trying to get the friggin targetting reticles to show up on them. I did finally manage to get it working, turned out I had simply left out 1 single line of code for the nickname hash.
Hehehe, now it’s time to see if it will work on my old 1.8ghz pentium with an ATI 9200 on it…**
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When the trial/alpha version will be aviable again? =/
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**The latest version is available, just the autoupdater is not. If you have the GE Autoupdater, just run it, it will update to the latest version. Im not at home right now so I can’t post a link atm…
It is also why I am updating the CMP editor also so it can be used for GE, I need a more complete mesh format.**
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I think letting it install into my program files was a huge mistake…
But only cuz im on vista… lol…she just hangs LS… has for weeks but after having a wrestle with the Updater
for your FL mod (and winning!!) … i think i’ve got it now…Bloody Vista ::)
So does this mean you’ll be using a .cmp type format for GE?
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**Yes, I will be using a variation of it for GE.
Oh yeah, the pathing routines hate the (x86) in the Vista pathing, stick it in a root folder if possible…**