• Rules, disclaimers, news it’s all in here!

    10 Topics
    39 Posts

    Regarding the SVN problem: My suggestion is to start the SVN server, check each repo out with git SVN brigde (e.g. Tortoisegit has it integrated right into the clone dialog) and then upload it as a git repo. You can have the full history from SVN this way. You just need to do this correctly. I have some SVN repos checked out as git repo just before it got shut down this way. But not all of them.

  • Discussion not limited to Freelancer-related topics.

    20 Topics
    121 Posts

    @Gold_Sear This has sort of been on hiatus, but I’d definitely be up for some help with it! The sheet as far as I know is still up to date, as a few folks started work, but things stalled out a bit. If you request access I can give you edit permissions. I’ll try and start picking up a little bit here and there in my spare time as well, it’s about time it was sorted out!

  • Modding discussion, support and showcasing.

    20 Topics
    94 Posts

    This is a thread to index all the freely available models made for Freelancer modding! Unless specified otherwise, treat them as if offered under a Creative Commons BY-NC-SA license, meaning:

    You must credit the author properly (Like “Credits: Thanks to <author> for their <ship name> model” somewhere in your mod)
    Any derivatives you make from them must be similarly shared (You can’t take these, mod them further, then not share your new versions in the same way)
    You can’t make money off them (No selling them or using them in commercial projects without additional discussion with the authors)

    I aim to collect every ready-to-use model here whose author permits their shared use. This is an ongoing effort. If you want to share your models here, please let me know!
    I’ll be starting with what we’ve created for our own mod while trying to contact other authors to ask them to join this list.

    Ship Models Index:

    Junkers Fighter Line from RealMcDyson:
    https://i.imgur.com/GapeSSH.png
    https://www.mediafire.com/file/wp0zbtf1x8oanod/bm_ju_fighters.7z/file

  • For tool-related and client/server plugin development discussion.

    15 Topics
    2k Posts

    Github - Contacts - Example of usage in Github CI

    The tool offers

    Parses all game configs, and runs its sets of validation. By default package of validations to ensure this Freelancer folder game data is compatible with Darkstat list is expandable further. Darklint is able to format configs to more uniform way like having all specified parameters bringing to lower case. Or writing all sections [Section] in same way or it can round all floating numbers to exact same format. it uses ORM library fl-configs able to map all data for reading and writing back using Data structs to do that
    so it is functionality easy to expand further. See formmater package for expanding. Additionally it is capable to supply human readable comments to config objects/sections for easier navigating ini configs denormalizer module is responsible for this for example all [Base] entities in universe.ini file receive comment what is their infocard name right in a config file
  • A read-only archive of the old Xoops forums. If you’d like a topic to be moved from the archive into the live forums, please let us know.

    5k Topics
    57k Posts

    Of the mods I have Evolutions 1.30, flrebalance 3.55 (full) and Just For Fun v3 have a ship called “Raven”. The first and last are in the download archive; there’s 3.50 of flrebalance, which I think still has it.