FL Animations
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These vids are nice and dandy but, can this be done without using the jetison feature and while flying through space? Not just sitting still to watch it work. I’m sure it would take some kind of special coding and having to place an icon for it somewhere but, can it be done?
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This animation was more complex just because of all the moving parts. It took me a few hours to figure out how to get it all moving correctly and in unison.
You’ll see four independent animations in the video:
- The cockpit
- The entire base of the ship move
- The left wing
- The right wing
http://www.youtube.com/watch?v=jfigXGFQh5U
Now here’s hoping for some w0dk4 magic to find a new way to get these animations to work
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OMFG… need to learn that… soon… asap…
U’re awesome sushi
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The thread where a lot of this was worked out is Here -reply #72
With just FL (not FLHook /FLAC) the only initiations [so far] for an animation are: docking / jumping, firing, jettisoning cargo, tractoring, and constant.well if firing sushi can just make the S-foils being closed all the time until firing, like its supposed to be
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OMFG… need to learn that… soon… asap…
U’re awesome sushi
Thanks, Mind. If you have some troubles with it, hit me up. I could even make a video tutorial down the line, if you like
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Moar wing folding goodness ;D
http://www.youtube.com/watch?v=w1JUZ7xZ3g8 -
@ Legion…
Thats kind were my heads headed with this… but i’d be more inclined (if i knew how lol)
to try to tie it to “trail_effect_player” in the engines… possibly via hook??This only seems to kick in when cruise is hit… and that’s the perfect place for such an animation
might look a little funny when having docking problems thoughAwsome stuff though… keeping 2 keen eyes on these delvelopments
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Ya, fixed it
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Sweet ;D
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Well, now I know you guys are just posturing! ;D
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might need some finetunning… ;D
I hope you didnt use CShip::open_bay because thats too easy and you lose the normal cargo bay animation
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I just saw the videos and did some testing, Mindhunter felt the need to post ^^ Out of simplicity I used open_bay() and to make it even worse I did a quick offset hack in common.dll via hex editor to prevent the shield dropping When I have some spare time (which I have not much atm because of university exams) I will try to call the animations directly (I have isolated the asm part), we will see where that leads
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That sounds awesome. I look forward to see what you can do!
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might need some finetunning… ;D
That’s what I was tlking about. Thanks for showing me that. I will try to have that done.