Needs testing….
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Worked fine until it got to the mbases/system check… then i got a “out of memory” notice (wich is crap… i got heaps)…
Its also still showing up the baydoor HP stuff as an error in the .cmp
as in…Missing Missing Hp_Bay_Surface hardpoint on ’ no_fighter ’
Missing Hp_Bay_External hardpoint on ’ no_fighter ’
Missing Missing Hp_Bay_Surface hardpoint on ’ no_gunboat ’
Missing Hp_Bay_External hardpoint on ’ no_gunboat ’
Missing HpBayDoor01 hardpoint on ’ C:\XLR\Freelancer\DATA\ships\nomad\no_gunship\no_gunship.3db ’
Missing HpBayDoor02 hardpoint on ’ C:\XLR\Freelancer\DATA\ships\nomad\no_gunship\no_gunship.3db ’
Missing Missing Hp_Bay_Surface hardpoint on ’ xlr_no_gunboat ’
Missing Hp_Bay_External hardpoint on ’ xlr_no_gunboat ’
Missing HpBayDoor01 hardpoint on ’ C:\XLR\Freelancer\DATA\ships\nomad\no_gunship\no_gunship.3db ’
Missing HpBayDoor02 hardpoint on ’ C:\XLR\Freelancer\DATA\ships\nomad\no_gunship\no_gunship.3db ’
Missing Missing Hp_Bay_Surface hardpoint on ’ no_battleship ’
Missing Hp_Bay_External hardpoint on ’ no_battleship ’
Missing HpBayDoor01 hardpoint on ’ C:\XLR\Freelancer\DATA\ships\nomad\no_battleship\no_battleship.3db ’
Missing HpBayDoor02 hardpoint on ’ C:\XLR\Freelancer\DATA\ships\nomad\no_battleship\no_battleship.3db ’
Missing Missing Hp_Bay_Surface hardpoint on ’ xlr_no_battleship ’
Missing Hp_Bay_External hardpoint on ’ xlr_no_battleship ’
Missing HpBayDoor01 hardpoint on ’ C:\XLR\Freelancer\DATA\ships\nomad\no_battleship\no_battleship.3db ’
Missing HpBayDoor02 hardpoint on ’ C:\XLR\Freelancer\DATA\ships\nomad\no_battleship\no_battleship.3db ’
Missing Missing Hp_Bay_Surface hardpoint on ’ ge_lifter ’
Missing Hp_Bay_External hardpoint on ’ ge_lifter ’
Missing Missing Hp_Bay_Surface hardpoint on ’ xlr_lifter ’
Missing Hp_Bay_External hardpoint on ’ xlr_lifter ’
Missing HpBayDoor01 hardpoint on ’ C:\XLR\Freelancer\DATA\ships\utility\freight_train\freight_trainx2.3db ’
Missing HpBayDoor02 hardpoint on ’ C:\XLR\Freelancer\DATA\ships\utility\freight_train\freight_trainx2.3db ’
Missing HpBayDoor01 hardpoint on ’ C:\XLR\Freelancer\DATA\ships\utility\freight_train\freight_trainx2.cmp ’
Missing HpBayDoor02 hardpoint on ’ C:\XLR\Freelancer\DATA\ships\utility\freight_train\freight_trainx2.cmp ’
Missing HpBayDoor01 hardpoint on ’ C:\XLR\Freelancer\DATA\ships\utility\freight_train\freight_trainx3.3db ’
Missing HpBayDoor02 hardpoint on ’ C:\XLR\Freelancer\DATA\ships\utility\freight_train\freight_trainx3.3db ’
Missing HpBayDoor01 hardpoint on ’ C:\XLR\Freelancer\DATA\ships\utility\freight_train\freight_trainx3.cmp ’
Missing HpBayDoor02 hardpoint on ’ C:\XLR\Freelancer\DATA\ships\utility\freight_train\freight_trainx3.cmp ’
Missing Missing Hp_Bay_Surface hardpoint on ’ rtc_lifeboat ’
Missing Hp_Bay_External hardpoint on ’ rtc_lifeboat ’and every other ship… that’s has its code fixxed to avoid the problem… I can sift through it all easy… but alarms might ring unnecessarily for others…
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**Those are color coded, listed at the top. The HPBaydoor stuff should be colored as a not needed to be fixed…
If not, I can edit it to be a notice only, they aren’t necessary on the model since many of my ships don’t have them either.
Out of memory on the system check, hmmm, may not have the structures large enough yet then, that is a new feature.**
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yeah i thought the memory thing was a bit weird… as the last version (v2) did it fine… still great to see dev moving forward on this LS… as it’s helped me greatly over the past 8-11 months.
wanna see a real “headache” ??.. I’ll post the latest nickname errors for you… hehe… one would think i scanned the wrong game 8-)
all those “extra” bits of code that make Adoxa’s .dll’s work have made the list quite… umm… large (very amused… lol) this aint a bug… just pretty hilarious from my end… as i almost had it all down to 0… then i go and re-code it all for mountable engines… oh the joys… now it flags every arch/engine & good (ship/power/engines) with “not in Freelancer” errors… hehe… Cant win… lolz…
as i said… not a bug… or an error… just plain hilarious… in a murphys law kinda way
as always LC… sweet work m8… your tools make this modder verry
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Hahahaha, I was wondering how long it would be before someone posted about the DLL addon he made. I have already hit the problem testing the WTS mod. Guess I need to read up on the ? JFLP.dll additions and include them in FLEC. Im not even going to attempt checking all of the FL Hook stuff, going to add an ignore feature for any file containing FLHook in the name….
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BTW, I would test the FL Hook stuff if somebody wants to create a list specifying all of the commands in all of the different versions currently in use….
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So Im assuming that no other problems have been found?
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Sorry Lancer, the thread had dropped off the skyline…
Same error, I guess I need to load the big update?
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Actually it should only require the installation of the DLL pack from my site. This version was recompiled on a comp that I wiped all of the ms updates off of because of the need to avoid the full dll download from ms.
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Yep, ran it and it loaded Net Framework 2.0 first then completed, and FLEC 13 runs fine.
Thanks guv’n’r !
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Lancer,
FLEC v13 gives me some errors in ordering of the market ini files that I can’t understand.
e.g. in my error output:-
516 Out of order ’ ge_s_cm_01 '-> F:\Games\Freelancer\DATA\EQUIPMENT\misc_equip.ini : 546 - 558 : ge_s_cm_01 - ge_s_tractor_03The first line number is OK because it points to the line ge_s_cm01, but what are the two other numbers 546 - 558 : and ge_s_cm01 - ge_s_tractor_03
The two numbers don’t point to either name, ge_s_tractor_03 is on line 469 - can you please clarify the meaning of the message line and what I need to do to fix the files?
I attach the files involved.
Thanks
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**The checker compiles a list of all of your goods, the numbers are the goods entry in that list…
516 Out of order ’ ge_s_cm_01 '-> F:\Games\Freelancer\DATA\EQUIPMENT\misc_equip.ini : 546 - 558 : ge_s_cm_01 - ge_s_tractor_03
516 - line number
ge_s_cm_01 - name of equipment
546 - current location in the list of goods (ge_s_cm_01 is stored in the array at position 546)
558 - last position in array of equipment checked before this entry
ge_s_tractor_03 - last good checked before this one ( 558 ), ge_s_cm_01 needs to be put in the goods file after ge_s_tractor_03 or vis-a-versaYou will find a few vanilla items out of order as you listed above…**
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OK, thank you.
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Sorry, still confused…
My ge_s_cm_xx entries are before the tractors in the misc_goods.ini file, but after the tractors in the misc_equip.ini file, is this the problem?:
Question: In which file should I move ge_s_cm_01 before the ge_s_tractor_03 or vice-versa in this instance?
And for my info, which file(s) is the list being generated from? (and in which order)?
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**Yep, thats the problem exactly. Doesn’t matter which one gets moved.
The data is being read from every INI file in EQUIPMENT, goods are collected then the equipment entries are scanned.**
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Lancer, how important is this check? Will items being out of order cause crashes?
Because I have another error that I can’t correct:
446 Out of order ’ escape_pod '-> F:\Games\Freelancer\DATA\EQUIPMENT\select_equip.ini : 1 - 573 : escape_pod - armor_upgrade_5The scape_pod is in goods.ini, but the armor_upgrade_5 is in misc_goods.ini and will always be read after goods.ini - so I can’t place the escape_pod after the armour upgrades or vice-versa.
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bumpity-bump!
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It most likely won’t cause a problem. If you want to fix the order they are read into the program, copy them out then copy it back over the files (the equipment ini files). Windows sorts the directories so that may help. I will see about adding a sort routine to load the files in alphabetical order when parsing the goods.