Starlancer Ship Packs
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Thanks for the shippacks Gibbon!!!
@ Xarian_Prime
Any way you could HP and .sur both ship packs and post them? I have Hp’d the Alliance shippack and started the coalition pack, but I can’t do .sur files. I’ve tried before and it just doesn’t happen.
So, any chance at all?
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With regard to the surs, custom ones are nice but i tend to use original FL ones for the fighters and resize them using the FL Model Tool. Bigger things are a different matter like capships and bases but you can normally get away with standard ones for the fighters. I don’t know anyone whose done custom surs for these ships yet
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doomlanky wrote:
My only probem with the .sur files is for some reason they never show up in my HardCMP, so I don’t know what they look like till i get ingame and see if its anything close.I don’t know why its never worked for me.
Maybe you have something on this:
‘S’ = Display sur file data if loaded (on/off) : default = off
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OMG… that was a while ago doomlanky… I’ll see if i can seperate em from Hobbes models (i used both to make the starlancer section of my mod)…
A little busy at moment in RL though… but will get to this if ye still need them latter this week
oh… lol, that’s a yes but ye gonna have to wait a week or so though.
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Ok, those aren’t problems with the ships or mat files. Each ship has one individual dds texture which i can guarantee works as i have all these models working without any problems.
Are you using a sur file with those models? Have you set the lod range to a reasonable distance? I have mine set to 0,9999 which covers any visilbilty issues. None of them are hardpointed so anything hardpoint related is down to you, assuming you hardpointed the models. There is also a good chance the models need resizing as i just exported them from milkshape without doing any size comparisons.
These ships are not plug and play but for more experienced modders who wish to use them. The intention was always to let other modders hardpoint and size the models to their taste, as i’ve done with them myself as we all have different opinions on where guns should be mounted etc
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SLExtractor - thanks to Elite Games
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Heheh…
Well I clicked the link, and read about Tolstoy and Lenin - twice!!
But it didn’t give me anything about downloading SLExtractor.
Of course my Russian is as good as my Martian
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Fixed Try to read Tolstoy and Lenin again
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@ nerd1000
OP has all the tools in his Starlancer download section on the Portal. SLExtract is only half the battle. The capships and bases i’m not releasing until i’ve finished my Starlancer based mod. Then they can be plundered for anyone who wants to use them, as i refuse to make available over 50+ models excluding fighters ready for FL.
You will need a few other things to get it all working, hope you have the time as it took me ages
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Thanks for those, I’ve been looking for a good bomber to play with, I’ll dig through and find them. I know you said you hadn’t resized them, what are you using size wise for your mod? just for an idea
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Basically standard FL fighter sizes. Have a look with FLModelTool at an eagle for example and you get a radius number. I then size the fighters to something similar. Other way is also to look at the shipdealers and the figures standing there, if the ships look too big, then i downsize them. If too small then they get made a bit larger.
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I hadn’t played StarLancer in years, should I assume that (aside from Anna V) the fighters are all roughly the same size?