Additional equipment slots - any plugin?
-
Big “A” has stated a few times this is coming… but is a fair (long) way off…
Patience… he knows we REALLY want this… and thus will deliver the goods when there done… but not before. when that time is is purely up to Adoxa’s discretion…
It will however rock … like a drunken yobo to AC/DC complete with stubby and thongs (but not a XXXX… a VB… hehe) …
yes… that was a joke for Adoxa :lol:
-
Indeed this question was asked vrey much times, and wasn’t answered yet. I don’t think it’s really suitable for Guns, but it’s perfect for Turrets.
Meanwhile you have to change the original vanilla order of turret classes to add in capital turrets.
BTW SWAT team had managed to add extra equipment categories for cap turrets. You can ask OP_R8R about it if thats what youre looking for. -
Gisteron wrote:
it was asked really many times. if SWAT managed to implement it and we yet do not have any solution probably this is because OP is not willing to share the tech with us… or he has just a workaround we did not discover yet.Did you try asking him?
-
Syd wrote:
adoxa actualy did add new Hardpoint Types, but just for engines and power plants…It doesn’t count. Those hardpoint types alredy exist and are just hidden from the player. If you make them goods, you can mount them, even tho the hardpoints don’t display.
Lets get back to the topic OK?
-
Are you young kidz still stuck on more and more blooming weapon classes?
Or if you mean equipment slots, then this is easy - add new hardpoints to your models in HardCMP, and you can call them something like HpEquipBay01, 02, 03 etc.
Then you can attach equipment like shield upgrades, shield rechargers, power cells, etc to these. (But I’m not telling you how just yet. )
-
well, ST, the vanilla balance of classes is pretty good but when it comes to capital ships turrets it is really a problem to get enough classes there keeping enough for freighters and fighters.
besides, it’d be cool in some way to have slots for a certain type of equipment where you can’t mount any other regular shield or thruster… and preferably managed client-side or hardcoded, not hooked into the server. -
What about skipping the entire class levels, and use the 1 - 10 as slots for different types?
If a player wants to equip a level 10 to a Starflier, so what? It probably won’t be a good idea, as he will find out.
Irl, there are no compatibilty issues when I would try to equip a class 10 turret on my car, though it’s just a Toyota Yaris :lol: (The police might try to take me off the road though. If they catch me )
-
In that case, it’s been answered.
No.
EDIT to remove “stupid solutions” :roll:
Since mods have utilised such stupid solutions for the past 7 years to get around limitations, whilst you expect people to create solutions to get around the limitations you don’t like, then bollocks to leaving such ideas for you -
So you ask for EQUIPMENT SLOTS.
Weapons are NOT equipment.
The 10 weapon classes for guns and the 10 for turrets are more than enough, you guys just don’t think things out.
Check out how the pros have used them in the mods and you will see that your thinking falls WAY short.
Don’t keep on bleating for plugins for stupid stuff like this.
I gave you a solution that IS useful instead.
And I understood that you don’t want standard equipment, so I did mention new equipment that you will need to build, such as shield rechargers and stuff.
Answers in capitals below are for emphasis and clear reading, I am not shouting:-
Label 1:
I GAVE YOU THE SOLUTION - Add new Hardpoints name them HpEquipBay01 to whatever you want.
Once you try to mount special equipment on them and come back with questions, we will help you to solve it.
Be clear in your questions - this title says ADDITIONAL EQUIPMENT SLOTS.
GOTO Label1
(repeat as many times as it takes to sink into your heads).
-
Hehe… don’t poke the bears….
ST & chips are dead right, workarounds exist… use yer noggin
I personally just want it for a class 3 torp slot for Why’s vertical missiles… I sacrificed cl2… and can live with that for now, you wont however ever see me crying “its not out… you said it was coming” as if Adoxa says it’ll take time… i believe him, If he says “not yet” I’ll patiently wait for him… that’s 'cuz i love and respect his work… and don’t want the guy burning out on us due to 1000 silly requests (that have workarounds) and being pushed to work on things he put aside for now
I know EXACTLY how that feels…
-
StarTrader wrote:
The 10 weapon classes for guns and the 10 for turrets are more than enoughCheck out how the pros have used them in the mods and you will see that your thinking falls WAY short.
Don’t keep on bleating for plugins for stupid stuff like this.
Haha, nice joke.
I take care about all levels of fighters. I also have fighter turrets lvl 1-5, because gun and turret are different. 6-8 are transport turrets. 9 and 10 are special slots for stuff like healing turets.
But i need at least 3 slots for each class of capship. I also need extra torpedo slots. And more……
Gun is not an equipment? lol? -
Actually no. Weapons are guns, turrets, mines etc. Equipment are things like scanners, tractor beams, armour etc. If you look through the original code, all these items have models, i’d personally like to mount my tractor beams and scanners externally from a visual point of view, but that’s just me.
Reordering the weapon classes is easy, i have a different class for each type of ship, just one solution amongst many. It follows that making diffent types of hardpoints, you can work round the limitations in FL and achieve some excellent results.
As to the plugin, yes it will make things easier, but i can wait. I’m sure Adoxa will get round to it when he’s in the mood. Until then, the above options apply