Ship purchase reputation dependence
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Here is a request to adoxa:
In market_misc you can tell the game to sell equipment to players just with a special amount of reputation.
MarketGood = li_shield_cl08_j, 32, 0.75, 10, 10, 0, 1The second number is the reputation needed for buying this shield.
This value is in market_ships for ships aviable but the game ignores it!
Could you please look up in freelancer to get this reputation value in market_ships enabled?
Thanks a lot!
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I thought adoxa already did this?
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I got the level working. Just tried reputation and it’s working for me (changed lfr_package at Li01_01_base to 0.6, selected a new character, “You must be on friendlier terms to purchase this.”).
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Was it fixed by the level patch?
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No, I didn’t do anything apart from the rep change itself.
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The rank compare works, after a respawn of the player (death or F1).
The reputation works so far that it tells you “Not buyable” but if you got the reputation, this text wont go away. I can’t buy the ship with any reputation.My rep settings for testing at the ship were -0.1, 0.1, 0.6, 0.9, 0.99 and 1.
Just -1 works like before.
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Try the the number low than 0, for exp -0.1. If it works…… guys…same problem happening in equipment seller to make equipments “Not buyable”…
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Turns out the first equipment patch wasn’t quite right, which might explain that problem. The ship reputation is the same problem as the patrol paths and political zones on the Nav Map. It’s not quite perfect, but hopefully it should be good enough. MP Rep.
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Adoxa you are so genius!
The zones and patrols are now showed like in singleplayer with the enemies, friendlies and neutral ones.
Reputation depending ship purchase works, too after the player starts and lands again or he uses F1 the rep gets recognized.
Rank depending works, but just if the player uses F1 so far (just modified server.dll). -
Put it on my site (see previous message) and made it request the stats when you first enter a base, so ship selection should work immediately, now.
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Incredible
- as so many times before.
TY
- as so many times before.
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I found a problem with your plugin.
I use a example for explaining:
Berlin is a police base with following ships in the market:
[BaseGood]
base = Rh01_01_base
marketgood = rf_package, 0, -1, 1, 1, 0, 1, 1
marketgood = rfr_package, 0, -1, 1, 1, 0, 1, 1
marketgood = gf5_package, 0, 0, 1, 1, 0, 1, 1If I got a police reputation of -0.1 I can purchase the rf and the rfr package but not the gf5 package, theoretically.
The ships in the market are sorted by their price. So the real sort ingame of these ships is for example:
1. rf
2. gf5
3. rfrWith the reputation of -0.1 the sort is now:
1. rf
2. rfr
3. gf5 - grey, not purchaseableNow the problem: If I want to buy the rf, everthing works.
If I want to buy the rfr I will get the gf5.Its not purchaseable but the real select works evertime with the upper sort, not the lower. Now I cant select the real rfr because the 3. slot is used by the greyed out gf5.
The sorting of the market_ships.ini has no influence on this.
I hope you can understand my great explaination
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Thanks again adoxa
Another fix for a FL bug, great!
Edit:
I tested it and it works!
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Thanks, another bug ironed out!