New Freelancer fan project
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Unity?
Nice
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Looks realy good…imo you should make the ships more realistic in size…since you are not limited by FL’s engine. Just my 2 cents.
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Kuze wrote:
Looks realy good…imo you should make the ships more realistic in size…since you are not limited by FL’s engine. Just my 2 cents.+1 Support here.
If anything in real size that will be cool.
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BUDU_KRATOK wrote:
Interface, work in progress…
All windows can be dragged.
If your project is opened…. can we edit the UI? you know im still attempt change FL UI to become modern…
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You can edit anything - from NPC AI to Interface
All buttons, windows etc. - PNG files. -
BUDU_KRATOK wrote:
You can edit anything - from NPC AI to Interface
All buttons, windows etc. - PNG files.PNG files? Heh, that’s as editable as you can get. Well, short of releasing editable .PSDs/.XCFs/Whatevers of the interface. ^^
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In other words: Freelancer 2 (fan edition) upcoming!
BTW I think it would be better if you make a bit different HUD and UI, maby something round this time… -
Is this a general login screen?
I mean…in theory, this opens A LOT of new possibilities - For instance, players could earn awards for their work in the game, players & servers can interact much more with each other, and I guess with this it will be easy to organizie multi-server tournaments or such stuff.
What it is even more incredible & surprising is your very fast progress on this project. Simple unbelievable.
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It really looks promising, I just hope the coding backend is as good as the visuals
Keep it up!
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BUDU_KRATOK wrote:
Logon-screen. This project using MySQL database => you can create Web-interface for players… and more…Using database is a good idea! speak to someone support NOSQL solidly
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I saw a video of battle star galactica online on guru 3d a few days ago, according to the article on there it is made using unity and will be playable in a web browser. Looks pretty snazzy considering. Engine obviously has potential.
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Indeed. And you say it’s playable in a web browser? How is this possible?
cue pipe dream about browser-based FL
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Oh please make stuff like power control - you give more power to shield if needed while giving away from other systems etc, matching speed with enemy ship, realistic sizes…stuff like these missing from FL
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Yes, it’s playable in browser. Just install Unity Player and see this demo of engine:
http://unity3d.com/gallery/live-demos/index.html#bootcamp -
very very interesting. respect. would be cool
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about the power control… is that actually impossible to build to FL. say, if everything requires power - engines, shields, guns, all of the stuff - could it be made possible to say increase the concentration of power given to the shield via a key. the player could define in his options, how many percents he wants the switches to be.
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NeXoSE wrote:
M1C wrote:
Nice work!
Runs well on Linux with WineU3d is supported Linux. So im not worry about that if this project will become success.
Sorry, i don’t see a linux download… http://unity3d.com/unity/download/
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