Single player - Next mission requirements
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It doesn’t… it’s all there in the mission files… but its very hard to isolate, Adoxa’s plugin takes care of that massive headache for such a small task… much like the rest of his hack/type .dlls (not extensions)
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Thank you (again) adoxa, and eveyone else too.
one more question tho… should my Freelancer.ini look like this:
[Initial SP DLLs]
path = …\dlls\bin
DLL = Content.dll, GameSupport, HIGHEST
; required to operate gates and docks
; required to create ships in space
DLL = Content.dll, SpaceSupport, NORMAL
DLL = Content.dll, BaseSupport, NORMALDLL = Content.dll, StoryLauncher, BELOW_NORMAL ;story/static missions
DLL = Content.dll, SpacePop, LOWEST ;populator
DLL = Content.dll, AISandbox, BELOW_NORMAL
DLL = Content.dll, TestAutomation, BELOW_NORMAL
DLL = Content.dll, BasePop, LOWEST
DLL = storylvl.dllim loading this with a mod using flmm1.3, so will i need to use some special method to load storylvl?
i keep getting a crash
i saw another post by adoxa saying if it was being loaded with flmm, you place the storylvl.dll in the EXE folder and change the path. I get the impression i need an XML script to set this.
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Unfortunately, FLMM assumes every DLL is a resource DLL, so that’s probably what’s causing your crash. Until v2 comes out (getting there!), just changing the extension might be easiest. Another possibility might be you’re using 1.0 content.dll; in theory I support it, but I only ever test with 1.1.
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adoxa wrote:
Unfortunately, FLMM assumes every DLL is a resource DLL….Does it? I use FLMM 1.4 and it doesn’t take EVERY dll as a resources, it takes only those which are not included in Dacom.ini (or at least thats how it seems, since my mod doesn’t crash with all the plugins…).
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Sorry to bump an old topic.
Are the levels the player reaches themselves (i.e the moments you level up in the story, so begin and end of a mission) also hardcoded or can I find them in rankdiff.ini? -
Gold_Sear wrote:
Sorry to bump an old topic.
Are the levels the player reaches themselves (i.e the moments you level up in the story, so begin and end of a mission) also hardcoded or can I find them in rankdiff.ini?The reason I’m asking is that I’m trying to fix the difference in levels between player and NPCs, which seems to be 2 to 1 roughly. But anyway, thanks adoxa (all hail!)
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Aha that’s how rankdiff.ini works… Thanks for pointing that out adoxa