Single player - Next mission requirements
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Unfortunately, FLMM assumes every DLL is a resource DLL, so that’s probably what’s causing your crash. Until v2 comes out (getting there!), just changing the extension might be easiest. Another possibility might be you’re using 1.0 content.dll; in theory I support it, but I only ever test with 1.1.
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adoxa wrote:
Unfortunately, FLMM assumes every DLL is a resource DLL….Does it? I use FLMM 1.4 and it doesn’t take EVERY dll as a resources, it takes only those which are not included in Dacom.ini (or at least thats how it seems, since my mod doesn’t crash with all the plugins…).
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Sorry to bump an old topic.
Are the levels the player reaches themselves (i.e the moments you level up in the story, so begin and end of a mission) also hardcoded or can I find them in rankdiff.ini? -
Gold_Sear wrote:
Sorry to bump an old topic.
Are the levels the player reaches themselves (i.e the moments you level up in the story, so begin and end of a mission) also hardcoded or can I find them in rankdiff.ini?The reason I’m asking is that I’m trying to fix the difference in levels between player and NPCs, which seems to be 2 to 1 roughly. But anyway, thanks adoxa (all hail!)
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Aha that’s how rankdiff.ini works… Thanks for pointing that out adoxa