Freelancer 2 (?)
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Hehe, thanks Griff, still working on it
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Sci-fi in general is on the backburner at the moment, if you hadnāt noticed. Itās a matter of cycles; hopefully some time in the future weāll see the pendulum swing the other way and give us a bit more space sims. Surely the market that was there 10 years ago hasnāt disappeared into the aether, right?
Timmyās right, though, there are a lot of fantastic games being made, you just have to dig a little deeper. AAA was never the market with the best games ever, merely the market with the flashiest and prettiest ones. Take a look at indie titles and smaller devs and you find gems like Minecraft, Magicka, Terraria, R.U.S.E., etc. Some big devs make good games (Ubisoft, DICE, Irrational, BioWare, etc.), but theyāre far from the only place to go.
Iāll just disagree on the point of BP, itās a terrible game even with a good machine
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FriendlyFire wrote:
Iāll just disagree on the point of BP, itās a terrible game even with a good machineQFT
On the bandwagon note - yeah, there are many great titles if you know where to look for them. Sword of the Stars by Kerberos Productions and Paradox Interactive is a fantastic franchise, and SOTS 2 is just around the corner. (its a hybrid 4X, btw) http://www.paradoxplaza.com/games/sword-of-the-stars-ii
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Thatās awesome. BPās graphics can be good, ofcourse, as said with the correct machine. Mine is rather old already. Although, it plays Freelancer better than my last machine, lol. CCP did an amazing job with Eve. Parts of Eve I did like. It was just the absolute vastness with nothing in it that I didnāt much enjoy. Well, that and when you die, you loose your ship. That was annoying, but for the direction they wanted to go with the game, it worked.
As far as indie game developers versus blatent cash in games by big name companies? Yeah. Iām against that entirely. Cause it floods the market with cheap knockoffs and it just wastes everyones time, money, and patience.
What was said about lots of decent indie games being made and being over shadowed by the above mentioned games? Iāve been feeling that for some time now too. Iāve been hoping and praying for another game that can surpass what I loved in Warzone 2100, as I am for Freelancer. Thatās not to say there arenāt games out there that arenāt any good. There are, but they are not Freelancer by any shape of the imagination. I know I shouldnāt really be using FL as my benchmark about what makes a game good or bad, but I want to play something that game me the same level of satisfaction as FL did. Iām sure alot of people feel the same way, since this game hasnāt died over the last ten years. Well, soon to be ten years, my disk says 2003 on it.
I think the most indie game Iāve played in the last 2 years is probably Alien Shooter Vengeance. They did reuse a lot of their own material when it came to making other games and dequals. Like Zombie Shooter 2, Alien Shooter 2: Conscription. I still liked Alien Shooter Vengeance over the other two. Conscription felt more like a beta then an actual final release though. I ended up getting caught in walls, hung up on nothing, all kinds of weird stuff like that. I do like that as mentioned, they are reusing old worlds/maps even āmoddingā their own material to make new games (though Iām sure for them itās not modding, since they own the source).
I stated before that the community here on TSP has put out a magnificent amout of content, and still wonder why it hasnāt gotten the spit-shine and dropped into an engine that could better facilitate the current communities needs. I donāt want to sound pushy about this point. āDamn lazy modder community isnāt doing a damn thing to move ahead with a new engine when thereās many to choose fromā. Thatās not the case at all. Every time I pop by TSP and Mod DB itās always a treasure chest opening for me. Thereās so much good coming from everyone here. I canāt help but want more for everyone. May be greedy of me, but Freelancer will eventually reach itās limit and thatās going to be a sad day for everyone. Really like whatās happening with FLHook though. Thatāll keep it going for a good while yet.
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New Engine is the way to go.
And yes, at first just make a basic freelancer with vanilla features and only then expand.
Kinda this?
new freelancer fan projectAnd yes, I am ready to pay for my favourite game to be alive.
And waiting for galaxy empire ofcourse.
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FriendlyFire wrote:
Iāll just disagree on the point of BP, itās a terrible game even with a good machineHey, if Iād had to pay for it Iād agree. I just canāt knock all that fun for free.
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It all looks good and just goes to show you all that could and can be done for Freelancer but, itās just getting the codes to get it started. I would love to see something brand new happen with Freelancer to make it look and have more of the realistic look as some of the newer space sims out today without a drastic change of game play, leaving it as it is now. Nothing is a playable a the Freelancer we know today.
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Grif and Tim,
It is hard to move onto a new game and find it is not as good as Freelancer or the Stalker series.
2 games paid for this year! Nuff said!I have said before I only play SP and the biggest letdown for me is that a storyline for the continuation of Trent isnāt thought out.
If games were added to to make an original game like Freelancer, with a longer story, Iād be willing to pay $100 for it. That is close to most games in Aussie.
And it isnāt the āPrettyā that makes a game good. Itās the re-playability. -
Mirkha wrote:
have you seen this one ? : http://www.youtube.com/watch?v=lW6vHgRgTe8About a year or two back I had extensive correspondence with Vice, the creator of Evochron. I helped beta test the latest Legends (before Mercenary). I tried to impress on him that there is a large space sim gaming community that is hungry for something more. I explained that the secret to breaking in is serverability. At the time all the player files were stored on the client PC. He had a decent multiplayer server app, but players could sign on with their existing characters (and all the riches they had accumulated). There was nothing stopping someone from running a server, logging on and enriching themselves through various means, or hacking their player files, then logging on to a community multiplayer server. It would make the idea of a formal persistent MP server unmanageable. He saw my point and made several improvements including encrypting the player files and adding a flag that characters could only be used on the server they were created on. Iām not sure where it all led because my RL issue that separated me from Uber also separated me from Evochron (and no, I wasnāt in jail as Baene has suggested).
I think Mercenary is worth another look. Iām confident that the talent that the Freelancer community has in modding can make Evochron a pretty damn good imitation of Freelancer 2. Iām also certain Vice wouldnāt mind a bit if we modded the crap out of his game, as long we paid for our copiesā¦.
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Sledge wrote:
Mirkha wrote:
have you seen this one ? : http://www.youtube.com/watch?v=lW6vHgRgTe8About a year or two back I had extensive correspondence with Vice, the creator of Evochron. I helped beta test the latest Legends (before Mercenary). I tried to impress on him that there is a large space sim gaming community that is hungry for something more. I explained that the secret to breaking in is serverability. At the time all the player files were stored on the client PC. He had a decent multiplayer server app, but players could sign on with their existing characters (and all the riches they had accumulated). There was nothing stopping someone from running ā¦.
If Evochron will support custom server and custom mod like Freelancer (To make my change the world LOL), that will be my next turn.
Also LSās engine and the Unity Fans project.
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No.
you all forget one important fact, Freelancer is awesome because WE MADE IT AWESOMEā¦ our memoryāsā¦ our clansā¦ our serversā¦ our Community as a whole (yesā¦even the bad parts)
No game can capture/replace thatā¦ EVER
Oh and of courseā¦ our Modsā¦ them nifty things that still continue to add to the awesome
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Why485 wrote:
Iām glad I made this. I get to use it anytime there is a Freelancer 2 thread.I wasnāt really sad about Freelancer 2, but now I am. ;~;
So cute. -
Why would everyone even want a Freelancer 2?
Iād rather see a remake of the original FL. -
I donāt think FL2 would capture the feel of the original game. Itād be more designed for the FPS kiddies, you can see that in the Project Lonestar videos. Iād kill for a proper FL2, but weāre not gonna get FL2, and even if we did, it probably couldnāt even be considered real Freelancer, itād be more CoD in space.
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MasterofSocks wrote:
Why would everyone even want a Freelancer 2?
Iād rather see a remake of the original FL.maybe just like some guys did for halo, rework the existed engine and add some new function to it will easy thanmake a new game.
BUT, you should know, itās also means you cannot sell it as a new game.
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Guys, I think itās a bit too late to still talk of a [mythic] Freelancer 2. If someone actually wanted to make one it wouldāve been done ages ago. FL2 is the reason i started learning 3D, because I wanted to be part of the team making it but looks like thereās no team making it , so that sucks.