Freelancer 2 (?)
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Mirkha wrote:
have you seen this one ? : http://www.youtube.com/watch?v=lW6vHgRgTe8About a year or two back I had extensive correspondence with Vice, the creator of Evochron. I helped beta test the latest Legends (before Mercenary). I tried to impress on him that there is a large space sim gaming community that is hungry for something more. I explained that the secret to breaking in is serverability. At the time all the player files were stored on the client PC. He had a decent multiplayer server app, but players could sign on with their existing characters (and all the riches they had accumulated). There was nothing stopping someone from running a server, logging on and enriching themselves through various means, or hacking their player files, then logging on to a community multiplayer server. It would make the idea of a formal persistent MP server unmanageable. He saw my point and made several improvements including encrypting the player files and adding a flag that characters could only be used on the server they were created on. I’m not sure where it all led because my RL issue that separated me from Uber also separated me from Evochron (and no, I wasn’t in jail as Baene has suggested).
I think Mercenary is worth another look. I’m confident that the talent that the Freelancer community has in modding can make Evochron a pretty damn good imitation of Freelancer 2. I’m also certain Vice wouldn’t mind a bit if we modded the crap out of his game, as long we paid for our copies….
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Sledge wrote:
Mirkha wrote:
have you seen this one ? : http://www.youtube.com/watch?v=lW6vHgRgTe8About a year or two back I had extensive correspondence with Vice, the creator of Evochron. I helped beta test the latest Legends (before Mercenary). I tried to impress on him that there is a large space sim gaming community that is hungry for something more. I explained that the secret to breaking in is serverability. At the time all the player files were stored on the client PC. He had a decent multiplayer server app, but players could sign on with their existing characters (and all the riches they had accumulated). There was nothing stopping someone from running ….
If Evochron will support custom server and custom mod like Freelancer (To make my change the world LOL), that will be my next turn.
Also LS’s engine and the Unity Fans project.
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No.
you all forget one important fact, Freelancer is awesome because WE MADE IT AWESOME… our memory’s… our clans… our servers… our Community as a whole (yes…even the bad parts)
No game can capture/replace that… EVER
Oh and of course… our Mods… them nifty things that still continue to add to the awesome
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Why485 wrote:
I’m glad I made this. I get to use it anytime there is a Freelancer 2 thread.I wasn’t really sad about Freelancer 2, but now I am. ;~;
So cute. -
Why would everyone even want a Freelancer 2?
I’d rather see a remake of the original FL. -
I don’t think FL2 would capture the feel of the original game. It’d be more designed for the FPS kiddies, you can see that in the Project Lonestar videos. I’d kill for a proper FL2, but we’re not gonna get FL2, and even if we did, it probably couldn’t even be considered real Freelancer, it’d be more CoD in space.
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MasterofSocks wrote:
Why would everyone even want a Freelancer 2?
I’d rather see a remake of the original FL.maybe just like some guys did for halo, rework the existed engine and add some new function to it will easy thanmake a new game.
BUT, you should know, it’s also means you cannot sell it as a new game.
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Guys, I think it’s a bit too late to still talk of a [mythic] Freelancer 2. If someone actually wanted to make one it would’ve been done ages ago. FL2 is the reason i started learning 3D, because I wanted to be part of the team making it but looks like there’s no team making it , so that sucks.
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Yes, this age old topic comes up every now and then.
We won’t have a Freelancer 2 to be sure, unless someone at Microsoft has some form of awesome aneurysm.
To be honest Freelancer is getting to the point now where there are very few players who aren’t modders and those who do play, play on modded servers and probably mostly for the community.
We have yet to create a mod that shows all the things we have all had a part at some point in doing, that is in my opinion a shame - all our advances are spread across multiple mods.
Most people here still wish for a game like Freelancer or a Freelancer 2 and I think other people have given up and moved on because they have realised it isn’t going to happen.
I personally have played this game on and off over most of the time it has been out, I was a player and a modder. For a smaller MMO this game has been around for the better part of a decade thanks to us, right up there with World of Warcraft but with far fewer numbers.
Its not about the graphics its always been about the community we have so I think its time a collaboration took place, yes we all have different ideas about what a mod should be/have and all that and arguments and incidents have happened.
I want this game to last, there isn’t going to be another unless we make one, with the current state of the gaming genres no company is going to create one for us as its not financially viable when compared to the type of games that are in the mainstream right now (FPS games).
Microsoft doesn’t seem interested in allowing a digital form of Freelancer to be hosted anywhere, my thought was to get it on Steam which I believe there have been comments regarding this.
My other thought was to try and get it on a site such as curse, with its own section and mods able to be hosted and downloaded from there, at least we would have the traffic from people who play WOW and other MMOs with sections on there.
I personally am going to wait until the DX9 modifications are out and then work on something like my original project, my feeling is that this pretty much will be our final attempts. If things get in the way again I don’t think I will have a Freelancer to come back to and at that point it will be truly dead, a game we would just play for the single player or group of close friends on private LAN servers.
I really do not want this to be how Freelancer dies, I really hope I’m not alone in this!
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First, i think freelancer 2 is a right way to have EPIC FAIL GAME. Twould be like crysis2, more more more and… fail.
Second, I think the best way is making Freelancer HD. Remake of old 2003 freelancer on dx13 etc. Only after this have a try to make the second FL.
dreaming :x
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Essentially my project is sort of that, a re-mastered HD version of the vanilla game. Basically a lot of the advances we have been able to create, there will be an aspect from every mod that revolutionized the way we play Freelancer today.
PS: Theres only DX11 which is the latest, however there is only a (so far) prototype DX9 wrapper. If they could do DX10 that would be awesome!
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tbh. DX9 is all a space shooter needs, most of what’s new in DX10/11 is stuff like water reflections, interactive water and so on. All stuff completly useless for a game that is entirely set in space.
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SilentAssassin82 wrote:
tbh. DX9 is all a space shooter needs, most of what’s new in DX10/11 is stuff like water reflections, interactive water and so on. All stuff completly useless for a game that is entirely set in space.Ohh Im not sure. The most important feature of DX11, tesselation, would be awesome because it allows almost unlimited detail for space ships. And since we dont have that much geometry in space, we can go in a lot of detail because we dont have to worry so much about terrain and stuff like that.
In any way, I think the problem with any FL2 is that everybody has a different vision of the game. You can see that with any “FL2” project, either the visions of the involved people clash or the involved people want to implement every feature they can think of and fail because of that.
I think Openlancer to this day still was the best and most advanced approach to a Freelancer 2, it died however.
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Zyos wrote:
is the community really that selfishly driven still?That depends who you ask.
The egos hanging about are much too big to work together without butting oversized heads at any given moment. -
w0dk4 wrote:
SilentAssassin82 wrote:
tbh. DX9 is all a space shooter needs, most of what’s new in DX10/11 is stuff like water reflections, interactive water and so on. All stuff completly useless for a game that is entirely set in space.Ohh Im not sure. The most important feature of DX11, tesselation, would be awesome because it allows almost unlimited detail for space ships. And since we dont have that much geometry in space, we can go in a lot of detail because we dont have to worry so much about terrain and stuff like that.
In any way, I think the problem with any FL2 is that everybody has a different vision of the game. You can see that with any “FL2” project, either the visions of the involved people clash or the involved people want to implement every feature they can think of and fail because of that.
I think Openlancer to this day still was the best and most advanced approach to a Freelancer 2, it died however.
Ah, I always thought you had tessellation in DX9, I just had a read up on it there though and DX11 will actually tessalate the meshes for you where as DX9 you actually have to have an already tessalated mesh for tessallation to work.