Freelancer Mod Studio - 1.2
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Me too
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More enhancements to a great tool bring it on!
CK256
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Dude. I can’t thank you enough. I didn’t know where to start with modding. But now I finally have an idea of what’s going on. I’m so glad you did this. Once I have more time and not college in the way, I’ll go through the tutorials and do something.
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Yes, i was editing for example the sun spines and other stuff, and it`s good to copy and edit some entrys that are repeating.
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Hi, it’s very good news you give us !!!
The only thing I would dream to see is something to help stations modular elements positionning. Designing good looking complexes stations is really hard… and just rotating it several degrees is even more difficult xDBut anyways, thank you for this tool !
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Great then, what about the other things though?
- would anyone need the ability to save the ini files in binary mode (bini)?
- I am looking for someone to help me categorize and write a small description for each optio nof the system and universe file - like so http://i51.tinypic.com/24yaauw.jpg
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sweet good to see u back in action
hm about the properties. u r looking for code that can read / write dll strings/xml infocards? maybe ask friendlyfire (he got a pretty fast routine in fldev afaik)
and rotating real 3d models would be entire awesomatic
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M.o.D. wrote:
sweet good to see u back in actionhm about the properties. u r looking for code that can read / write dll strings/xml infocards? maybe ask friendlyfire (he got a pretty fast routine in fldev afaik)
and rotating real 3d models would be entire awesomatic
I didnt say that. Actually I just wanted help to put the options into categories to be able to find them faster and give them a description to help new modders. (see previous screenshot)
PS: Already saw the dll code on the forge
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Any update on this, stfx?
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He work at adding real 3d models instead of cubes and spheres.
It will be the best editor for systems if he will succeed.
Also it would be nice for adding edit with mouse or keys, fine tuning for the models (or increase/decrease size like in 3D modelling programs).
Also a 3d/2d graphic interface for fast placing the objects, for example, with the posibility to switch between them.
Also it could add some defaults at edit the systems (for example click on the light source type, and you could choose between dynamic or point). -
The next release will only be a bugfix / improvement release. Please check out the FAQ at http://code.google.com/p/freelancermodstudio . Especially about critical changes and known issues.
I still need to work a little on a few details like selecting solid objects through zones but its pretty much finished so I already added the changelog for the next release as well.
I know that you were wishing for more drastic changes but I didn’t have the time yet.
PS: Still looking for someone to help me categorize and describe the important ini entries (options)
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Great News
This tool is awesome, and save files in Bini is not needed for me, cause the converter make it good, but if you want to make an all-in-one tool, implement it, less tool = more efficiency -
Can’t wait to see it. :pint:
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The proposed increase in support for double-byte languages ​​such as Chinese , thank you .
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Okay, f*** it, I lied
It’s with 3D models what you gonna do!?Download: http://code.google.com/p/freelancermodstudio/downloads/list?can=3
Warning: Read the FAQ about critical changes and known problems before using it: http://code.google.com/p/freelancermodstudio
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The base models look fantastic great job!
This will make building multi-element stations much easier, is it possible to have various additional components like habitat module show up in the display?Cheers!
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You absolute legend stfx!
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Awesome job bud. First question though. No models are showing up in my mod though. (using the TCM by R.I.P) Do I have to add all the cmps from the original files?
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I awnsered my own question, which was yes.