A in upper case on the right bottom of chat
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Just wondering what it is since I experienced that only “random”…
Sometimes there is a “A” in a circle on the right hand bottom of the chat-window.
It doesn´t seem to have anything to do with having ADMIN-rights…Would be nice to have an explanation to that “feature”
THX in advance
and a wonderful and happy new year to everyone
Cheers J.R.P.S. I´m using FLHOOK 1.67 dev.19
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That letter is still mystery I think and only shows on Win7 (dunno for Vista) OSes.
Chat is also screwed on Win7 because of lack of moving trough entered text with cursor keys to correct it if needed.
Thats why I always sound like dummy in English! -
Got it on my XP-OS aswell… but… when there is no explanation to that… I think i just ignore it …
THX anyways
Cheers
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Presumably it indicates the Input Method Editor (IME) is active. It showed up when I switched my system code page to 936 (Chinese, for testing other software). If you press Shift+Alt or Ctrl+Space it will let you enter language-specific characters.
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Ah… I see.
So no need to worry about that anyways
THX mate
Greetings
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Sorry for the double post (used to be able to delete my posts, but now I can’t).
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Marvelous!
Your wonders, adoxa, force me to make mini mod addons while I still refuse to make a big mod update - cose seems they never stop coming
Once again, thanks for all of them! -
Have this is shadow of fear Thanks Adoxa !!
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@adoxa Please can you clarify the safe use of console plugin in SP?
I patched a clean FL with JFLP, used scenes cut mod and added a console plugin. First undock in New Game crashes my FL.
Problem Event Name: APPCRASH Application Name: Freelancer.exe Application Version: 1.0.1223.11 Application Timestamp: 00534d69 Fault Module Name: SERVER.dll Fault Module Version: 1.0.1223.11 Fault Module Timestamp: 3e401cd4 Exception Code: c0000005 Exception Offset: 0006d277 OS Version: 6.1.7601.2.1.0.256.4 Locale ID: 2074
Also made SP mod with one custom system and faction, while using your nostory.fl save file happens the same.
Every test i delete autosaves and restart.flI think in some point before i managed to make it work, after 1st mission ended when I’m free to roam the space until level rises for next quests.
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I d’ run in a kind of similar SP CtD with the moors.dll.
While I had this, the console plugin also seem crash.So maybe try this:
Make sure you got the 1.1 patch applied and all related files,
especially the server.dll and content.dll.After adding those to the WTS client (which didn’t include a few
potential server only files) everything works fine.TY adoxa btw.
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@F!R U are right! Patch 1.1 + JFLP = NOCtD
once again my sig doesn’t lie :lol: -
@adoxa Have you any clue why the once activated animation on ship with console plugin, after docking/undocking and triggering it again, crashes the FL? :-?
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Now you know why I say you must run anim twice.
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adoxa wrote:
Now you know why I say you must run anim twice.Ah, right, missed that instruction blinded with all possibilities that it brings!
Thanks!