Global FL tournament !!
-
But we can’t do that considering how some modded servers’ ships are excessively superior to vanilla ships.
-
But we can’t do that considering how some modded servers’ ships are excessively superior to vanilla ships.
Why is why I suggested organizing such an event into different brackets for vanilla and the different mods.
Keeps everyone happy with no room for dispute, complaint, or drama.
-
Also, what your proposing is no longer Global if you segregate into different brackets, it is simply a Vanilla Competition, a WTS Competition, a Discovery Competition, Ect, Ect…
But, I never came here to argue details. Only made some suggestions, so I will see where it goes from there.
But we can’t do that considering how some modded servers’ ships are excessively superior to vanilla ships.
Why is why I suggested organizing such an event into different brackets for vanilla and the different mods.
Keeps everyone happy with no room for dispute, complaint, or drama.
-
@Grey:
Also, what your proposing is no longer Global if you segregate into different brackets, it is simply a Vanilla Competition, a WTS Competition, a Discovery Competition, Ect, Ect…
It is global in the sense that every vanilla player would be competing against every vanilla player, every discovery player against every discovery player, etc.
What you’re suggesting is not unlike a global tournament between players of three different games in a new fourth game that none of them are familiar with, and may or may not be at all similar to the games that they themselves play.
And honestly, how does anything move forward without debate? Honest question.
-
Like I previously stated, I think if the winner of each bracket then played a winner of another bracket in alternating rounds of the two mods in question, that could prove rather entertaining. Hypothetically, this means that the “grand champion” would have had to play several different bracket-winners, and thus several different mods, proving him/herself a true FL champion across the whole community.
Maybe it’s just me, but that’d be pretty epic. =P
-
I don’t know, I suppose my sense of competitive spirit must vary from the norm. See I really get no satisfaction from awaiting ill-prepared or ill-equipped freelancers to wonder into my sights as I lurk in a perfectly groomed killing machine. The same favorite killing machine I have practiced many extended hours perfecting my skill via PvP with the other better equipped Freelancers on my server. There is little pleasure gained in the few short seconds it takes to obliterate this unfortunate Freelancer whom had no real chance.
Somehow the true challenge of everyone using the same perfectly groomed killing machines. Then having the thrill of adapting to the various environments, knowing fully well that in each there will be a few that are well trained “Sharks,” really appealed to the competitive spirit.
I am a adaptable competitive person who enjoys the challenge of mastering new skills, I would bet most of the Freelancer community really is as well.
I think that is a pretty neat way to end it, myself - though I’d be somewhat concerned that it’d end mostly in stalemates, but it’s still be fun to watch.
-
…… ;D …
an old tradition of every Freelancer is to setup his ship.
That’s an important part of that game.But - as Grey does - i think, there’s a not so small BUT in the tournament situation.
@Sion
You r welcome to visit the WTS World and the admin team will supply
you with as much money as you want and we check together,
how long it will take, till you got a competitve ship meeting your personal taste.This might make transparent, if there is that but - or not.
-
@Grey:
See I really get no satisfaction from awaiting ill-prepared or ill-equipped freelancers to wonder into my sights as I lurk in a perfectly groomed killing machine.Â
I agree, which is why I want to fight other people’s perfectly groomed killing machines in my own perfectly groomed killing machine, not something that is unfamiliar or otherwise awkward. The time it takes to set a ship up is more or less a moot point - any global event would likely be held on an impartial server (sponsored, perhaps, by the lovely Starport administration, mayhap?), that could easily be configured in such a way so as to allow people to reconstruct their configuration of choice from their home server near instantly.
-
I am running out of ways to say the very same thing to you M8. Even with your desire to hold separate brackets to cling tightly to familiar environments and ships where obviously your very familiar and would have to learn nothing new or challenging, what do you suppose will happen when it reaches the finals? Your basically dooming the outcome to the stalemate you predicted…
Sion, why didn’t you just say you wanted a Freelancer Un-Modded Unlimited World Championship?
Your giving me the real feeling there is no interest in competing with the Global Freelancer Modded and Un-Modded Community.
Until someone shows real interest in a Global FL Tournament, I will stop debating this one point over and over with you any further.
@Grey:
See I really get no satisfaction from awaiting ill-prepared or ill-equipped freelancers to wonder into my sights as I lurk in a perfectly groomed killing machine.Â
I agree, which is why I want to fight other people’s perfectly groomed killing machines in my own perfectly groomed killing machine, not something that is unfamiliar or otherwise awkward. The time it takes to set a ship up is more or less a moot point - any global event would likely be held on an impartial server (sponsored, perhaps, by the lovely Starport administration, mayhap?), that could easily be configured in such a way so as to allow people to reconstruct their configuration of choice from their home server near instantly.
-
I apologize if you do not like the path that my train of thought travels upon - my participation in this thread has been solely for the purpose of pointing out what I consider to be massive glaring flaws in the idea behind the “one size fits all” approach to a “global” tournament, while at the same time pointing out a far more practical and less labor intensive alternative that is - as I see it - far more likely to actually be workable on a large scale.
This isn’t about modded vs unmodded, ether - so please do not suggest that to be the case… as I have mentioned, the differences between different mods X and Y are often times just as radical as the differences between unmodified Freelancer and mod Z so the same issues remain; I’ve only been focusing on unmodded Freelancer in my examples because that is what I personally prefer, and as such have the most knowledge about. Trying to draw examples using mods that I am often unfamiliar with does not make a terrible lot of sense, I think.
At any rate, I am still interested in hearing what the proponents of single ship setups have to say about some of the issues I’ve raised in regard to individual ship and weapon preferences.
-
@Grey:
Your always going to have some debate about what is the best on your server. But you can leave that up to each community to debate and decide on what one setup they will put forth for there individual battle.
As I said, I already covered this… But one last time to basically clarify the above, Nobody is getting there personal favorite ship or guns. Everyone adapts to what is provided. So how is this still a continuous point of issue? However, you still should have a voice in some manner at the server level on items that are to be chosen for the event on your server.
I would also guess you would be one of the “Sharks” I mentioned people should fear when they come to the event on your server, no matter what setup is voted on.
-
@Grey:
Nobody is getting there personal favorite ship or guns. Everyone adapts to what is provided.
Well, as I understand it, the point of such an idea is that it would help to eliminate some of the bias that would be inherent to such an event - what I’ve been trying to get at is that it wouldn’t work like that; instead it would introduce new sources of bias in the form of weapon configurations that would favor certain players while putting others at a disadvantage.
Consider the following:
Configuration 1 uses rapid fire weapons that, while each individual bolt is weak, with good aim will quickly eat away at the enemy’s hull.
Configuration 2 uses weapons with an average refire rate, with individual bolts that have a low velocity but that use little or no energy.
Configuration 3 uses weapons with an average refire rate, with individual bolts that have an extremely high velocity, that use large quantities of energy.
Configuration 4 uses weapons with a low refire rate, with individual bolts that travel at a low velocity that do enormous amounts of damage at a high energy cost.While I am quite proficient with the third loadout, and reasonable enough with the second, I am complete and utter rubbish with the first despite the fact that I’ve spent a fair deal of time trying to get my skill with such weapons up to a decent level… for some people I fly with, their situation is the exact opposite - thus, depending on what equipment is selected, one or both of us would be operating in an environment that would place us at a disadvantage.
Now, considering the tendancy for many pilots to complain at great length about absolutely nothing at all, I can see such a scenario prompting a great many people to bitch and moan beyond any form of measure currently available to the collective entirety of humanity.
I for one can already hear the wails of
“THIS IS GAY IF I HAD MY SUPER EXECUTIONER MEGA BEAM OF DEATH YOU’D BE TOAST!”
;D
-
Here… Is my Suggestion
To begin… wipe All systems from FL and create a ladder of Systems only reachable from one to the other via 1 jumphole.
Then… Balance everything (ships/weps/eq) into ranks for this example we’ll use a basic 3.
Noob
Adept
MasterA noob (or noobs) will start in the 1st system with only rank 1 eq available and the gate/hole to the next system locked via a pass. they will battle it out amongst the noobs for the “pass” to the next sector in pre-arranged matches.
On receiving the “pass” the noob goes into the Adept systems… SELLS THE PASS!! buys new gear at Adept level, then enters the Adept Torney… for the “Master Pass”… and so forth… till we have a winner!.. for the day… then he/she can wait it out for the next challenger… or start the torney again with a new char Supreme winners could be decided monthly with a “royal rumble” quarterly
By doing it this way… you can have almost anything in the mod… just as long as it is placed at the right “level” even up to Battleships and larger VHF’s that can tear a BS apart in seconds…
of course you’d have to have many more levels than 3… to keep it spiced up
Well… if i was planning such an endeavor… this is probably how i’d go about it ;D
-
…. … putting others at a disadvantage. …
correct
- and that point makes some sens, if we want fair chances.
And putting others at a disadvantage will definitive not be possible, if everyone got the same ship and setup.
The backdraw is, we might see complains like
@Sion:
….“THIS IS GAY IF I HAD MY SUPER EXECUTIONER MEGA BEAM OF DEATH YOU’D BE TOAST!”
And if we
@Sion:….
Consider the following:Configuration 1 …
Configuration 2 …
Configuration 3 …
Configuration 4 …
…we couldn’t stop, but would have to consider some more points like
–- range - short / low energy - medium / medium energy - long / high energy - gives us 4 x 3 -> 12 configurations
— shield damage / hull damage - low / high - medium / medium - high / low - gives us 12 x 3 -> 36 configurations
And what’s about the different shield typs?
And talking about shields - you prefer high capacity? high regeneration? low offline time? low power draw? high resistance against some or most weapons?
And Missiles? Torpedos? Mines? CM?And what ship?
More something fast like this here?
Or better something bigger like that one?
(suppose you have to be logged in, to see the linked pictures here)
Or maybe better something in between?So setting up a certain number of configurations
will lead to nothing imho, but additional complains, that
–- still non of those configurations did meet the personal preferences,
— the ‘loosing configuration’ was worse
and still this one
@Sion:….“THIS IS GAY IF I HAD MY SUPER EXECUTIONER MEGA BEAM OF DEATH YOU’D BE TOAST!”
- and that point makes some sens, if we want fair chances.
-
I was thinking along the lines of a continuing tourny, where each -eventually- would get the chance to perform in their own “perfect” environment. The idea of what’s fair and not fair for individual players could be stated in as many unique ways as there are players. Isn’t this the very idea behind all the mods out there? Everyone has their own idea of what they want out of their freelancer play. I realize as an admin that there are always players who will “take their ball and go home” if things aren’t exactly as they would like them to be. But I would like to play with these folks as well !
However…. I was also working under the idea that the IMPORTANT thing is to get the ball rolling. Putting up a rather simple dogfighting tourney mod to get things going, allowing votes for the next ( slightly more complex competition ) on a forum, and judging player reaction along the way. Mods take work…
Just watching this thread spells out why this idea has never worked. Does everyone need to be satisfied instantly, or is it possible we could all compete in a wide range of player experience?
I have been dragged into mods I was sure I wouldn’t like by friends, only to find the experience - while admittedly not my favorite config - rather enjoyable…
lets get together, get the play going, and work towards our " perfect environment " so we can frag all that oppose us… ;D -
Wow, Look at that Sion…
You and I stop debating on this thing and it goes from actively watched to completely silent in a number of days!
I have to ask everyone else,
Is this Global Freelancer Tournament concept something
you are willing to put even a small amount of effort into? -
I’ll Raise a hand! ;D
But only if im not the only one… Already dealing with my own personal mess… don’t need to own another… lol
I’ll help anywhere i can (and that’s a few areas) I would suggest though… that one of you “old school” modders
take the lead… for a few reasons…1. this will greatly speed up development… You guys know everyone… and that helps greatly with the whole what to use situation faced (and the wall firmly hit) by most new mods and ideas…
2. You’ve been there… done that… and understand whats required…
3. all of the above…
You would have my full support, and help… codeing… Traning, ect… but this project needs (as i can see it) a team of at least 3-6 Full time modders working hard to make it happen. IT can happen ppl… ;D… but it wont happen without a team first…
Now… were are those hands folks?..
-
Ahoy
Wow, Look at that Sion…
You and I stop debating on this thing and it goes from actively watched to completely silent in a number of days!
Well, i guess this is the best place to find out.
Just my 2 cents…
2 make it easyer u could set Weapon categorys like Beam based (Beams ONLY) and Missile based (CMs and stuff), in an old fashioned Dogfight between Fighters only, Torpedos are useless and should get lower -> zero priority.
Mines are another question but most ppl will feel good in 1 of those categorys.Boat categorys…Fighter vs Fighter, Whatever Big Cigar vs Whatever Big thingy (if needed, capship fights can be very boring) and a 6 vs 6 Team.
6 vs 6 could get a standart setup which clans or Teams MUST fulfill like … 1 Standart Capship (different look 2 choose from but same weaps and stuff), 1 standart Bomber and 4 standart Fighters.
Of course the number of players in each Team must be carefully restricted, maybe 4 Fighters is too much (personally i´d prefer a 5 vs 5 setup with 3 fighters).
Target should be 2 destroy the Enemy Capship, Red vs Blue style.So it could look like this:
**Beams Only!- 1 vs 1 Light Fighter
- 1 vs 1 Capitals
- ? vs ? Team Cup
**Missiles …!
- 1 vs 1 Light Fighter
- 1 vs 1 Capitals
- ? vs ? Team Cup
I´d prefer Light Fighter TNG 2.7.6 styled Physics for Missiles and stuff since i think for Dogfights its really good and fast.
The Damage output is a good question, if u mount 3 Doomsday Missiles and 1 Flurry for instance u make 1 hit kills possible and thats not cool…at least in a cup.
Make like 4 - 6 different Maps with a few traps and ads like Asteroid Fields (includin big arse rocks), Mine Fields, Suns 4 strategic use or whatever. Give them a cool look (not that standart Freelancer symetric block style) and it´ll be fine.
Whatever u have in mind…u gotta make decisions and some ppl always complain anyways.
Everythin has its downsides and since we have no global example…u´ll need just 2 try out a bit.
Keep it kinda simple and maybe it´ll work out.
And…serious, Freelancer is fadin away. Ppl should be awesome happy about ANYTHIN like the mentioned idea.As 4 a Server, i think it has 2 be somethin with an auto update function.
So that the server detects ur Freelancer install and corrects the wrong or adds missing Files, that way u prevent cheatin and its easy to be used 4 everyone (ppl nearly need 2 do nothin but redo their old install after the fights).
Still 7million questions unsolved after that. What about a Ladder and where 2 host it, what are the Rules, what about lag, what about referees, who will code that and will Admins always watch over the Games?Thats loads of guessin…ah i doubt that enuf ppl will be playin that.
But i love the Idea.
However if u need a logo, gimme a shout. Funny i ran into this, i was workin on somethin just 4 the heck of it anyways.
Sry 4 the English…Greetz,
Mörser outPs…these are just my ideas and i dont think its kinda perfect or the holy grale or even close 2 it, a few years ago i even believed we could have made it into electronic sports league lol… :P****