Menu color help
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I did try it with the codes as I am well aware what everything is for.
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Post a picture about this magenta, and an other what to would like to be changed, or i send my email address via pm to take a look at that.
Aigle-Imperial wrote:
I did try it with the codes as I am well aware what everything is for. -
Do you know group chat colour? Maybe you should re-read my post, no offense, but I wrote all this in my first post.
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Yes, i know what is the group chat, and how it looks like.
If you mean nn_groups as nn_box then they are just backgrounds, if something else then no clue.
Posting an image or more just make our way easier to solve the problem.Aigle-Imperial wrote:
Do you know group chat colour? Maybe you should re-read my post, no offense, but I wrote all this in my first post. -
What we need, is a hack^^ Because I modified the group chat colour that Adoxa mentioned in his listing of font colours, but as I said, it only modifies the text in the box where you enter the text. I did take screenshots of this, but somehow they’ve not been saved. I’ll see if I can get around to do a new one.
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Here are two screens; one of the text field with orange text and one from what I get when i send it. Note that the frame of the text box is also still magenta.
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Use STYLE_GROUP in DATA\FONTS\rich_fonts.ini.
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Added :
[Style]
name = STYLE_GROUP
font = 0
bold = false
italic = false
underline = false
color = 51, 136, 225To that file and got same results as Aigle-Imperial.
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Copied that into my own rich_fonts.ini and it worked fine (using FL Hack’s Dual multiplayer).
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The “Player_2” in your contact list is still magenta ^^ One question: is it necessary that the other player also uses this new colour scheme? Because I’d say no t first thought, not sure however.
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Could you running FLHacks Dual Multiplayer be the difference, as I am not seeing many variables that could be different and affect this.
Edit: Players in Group Arrows are blue and their names are invisible in the bottom left box unless highlighted.
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Using the Fl Colors script, I changed the group color to orange and here’s the excerpt from rich_fonts.ini.
font = 8, Arial Unicode MS, 23 [Style] name = STYLE_GROUP font = 0 bold = false italic = false underline = false color = 255, 128, 0 [Style] name = STYLE_CONSOLE ```Again testing with Dual multiplayer, the attached screenshot shows the result. As for whether the other player needs the colors, too, I'm not sure. The message comes from the server (server.dll I mean), so that suggests it's the server that controls the colors.
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The message comes from the server (server.dll I mean), so that suggests it’s the server that controls the colors.
This explains everything as I did not modify the colours on my test server, only on the client side. I’ll test it again then.
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Actually, I was wrong. The style comes from the server (it is server.dll that processes the chat message), but the color is set by the client (it is freelancer.exe that reads rich_fonts.ini).
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Adoxa,
Can I ask how you were able to change the colours of the brackets and the label for group too please?
Thanks,
Rik -
Didn’t I already say how? :? Use Freelancer Colors to change the group color (the brackets) and edit DATA\FONTS\rich_fonts.ini, adding STYLE_GROUP to change the group chat color.
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Something up with your website adoxa?
I can’t access FL Colours, can’t connect apparently. -
Sigh, looks like it’s down again. You should be able to see for yourself - I’m on Box 16.
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Apologies Adoxa, must have had a brain cloud when I was posting this the other day. Fantastic script, thanks!!!
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I am having a problem on changing the color of every blue interface even if I follow the guide of cheeseontoast’s (HUD Editing Guide)…
After following the guide, I ran the game, and after the Freelancer screen, it exits the Freelancer screen window and a window will pop up saying that the “freelancer.exe has stopped working” and I need to close the program.
I did what cheeseontoast said on the guide but I failed to run it…
Can someone please help me on this…
Thanks…