Regarding MODDB Mod of the Year 2009
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I agree to the simple fact that, voting for them all instead of just trying to push a mod or two isn’t fair the the game Freelancer and that’s what it’s all about, keeping Freelancer alive. Sure it asks to vote for MOTY but, the name on the list reads. “Freelancer.”
Vote for them all as it should be and if you like a certain one, when the time comes, vote for it alone. I voted for all of them and when the time comes and IF I can vote for more than one mod, I will choose then, only the ones I favor the most.
Just to let some of you know, even if you know it already. No-one builds a mod alone and many are built together with others that have their own mods, running on their own server. Op & Gibbon are right, it’s about the Communities too. Look at all the communities that come here just to help anyone create their mod and get it working for them, not just one person from one community but, from all of them. No-one builds it alone, remember that or, you wouldn’t be coming here asking questions from others.
If it weren’t for Freelancer, you wouldn’t be voting for the mod you like playing Freelancer with. The mod wouldn’t exist.
HK
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I post a news item on Discovery forums, including the current game standing by # of votes, and encouraging community members to vote for many mods, possibly for all of them.
Voted for ~20 FL mods myself, most of them not too far from the top of the list. Not sure if we should ask everyone to vote for all mods regardless of how old they are, how frequently they are updated etc. Voting for all mods belonging to one game is probably not what ModDB had in mind when they allowed to vote for many mods at once.
Just imagine what would be if all HL2 guys there would do the same
Yet, I fully agree that we should vote for more mods than our own, and more than few most famous ones. 10-20 seems a fair number.
As far as I remember, Top-100 allowed to vote for 3 mods for the last several years. It will probably be the same this time.
No offense to any mod talked about here, but player numbers doesn’t automatically mean they are the best mods.
Fully agreed. What’s “best” is different for everyone.
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The good thing about all this is that I’m currently going through mods, giving them a go
If anyone has “hot” recommendations (as time is limited) then please speak up! I prefer mods that are Freelancer, not “X game stashed into Freelancer with no balance”.p.s Freeworlds has been played before, and I will play it again tomorrow. Bloody loved it.
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Wait, you’re waiting for honest replies or shameless plugs?
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Ah, well shameless plugs are to be expected - but this can be negated if people post their top 3
Even mod creators can (or certainly used, well, maybe apart from Reynen) be able to point people towards their favourite mods
Always poked people towards Giskard’s Hostile Universe, Crabtree’s WCN (from memory) and Michael Dan’s rebalance. Heck, even TNG
So top 3 mitigates a mere plug, as they’ll give 2 other competitors mods that they respect/enjoy. There is no benefit in trying to send me to crap ones either - as it is then obvious that their intent is soley selfish
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Predator wrote:
Chips wrote:
Always poked people towards Giskard’s Hostile Universe, Crabtree’s WCN (from memory) and Michael Dan’s rebalance. Heck, even TNG
you mean Crabtree’s WTSWorld CCN
I knew I should have checked; To me, it was just Crabtree’s mod
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There are 4 Freelancer mods in Top-100 this time. Which are, Crossfire, Discovery, Shattered Worlds (in Released category) and Freeworlds (in Upcoming category).
List is here:
http://www.moddb.com/events/2009-mod-of-the-year-awards/top100I think it’s worth a front page news post here on Starport, can prepare one if it’s necessary (about all mods, not Discovery).
Anyway, interesting thing is the number of Top-100 mods for games that were in the Top-6 by the number of votes. I did a brief count, and here’s what we got (bot for released and unreleased):
Half-Life 2 (1st place):
31 modFreelancer (2nd place):
4 modsBattlefield 2 (3rd place):
1 modHalf-Life (4th place):
4 modsC&C Generals: Zero Hour (5th place):
7 modsC&C3 Tiberium Wars (6th place):
7 mods -
Firstly, congrats to all the mods voted in the Top 100. You guys definitely deserve the accolades.
In terms of what you’re saying, Igiss, I totally agree. It’s a bit strange that more FL mods weren’t voted in the top 100 considering how many votes we did get. I wonder if they rigged it a little? That being said, we still did a great job as a community getting our votes in and they cannot take that way from us!
And I’d also love to see this on the front page
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Sushi wrote:
Firstly, congrats to all the mods voted in the Top 100. You guys definitely deserve the accolades.In terms of what you’re saying, Igiss, I totally agree. It’s a bit strange that more FL mods weren’t voted in the top 100 considering how many votes we did get. I wonder if they rigged it a little? That being said, we still did a great job as a community getting our votes in and they cannot take that way from us!
And I’d also love to see this on the front page
u have used my words
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I tend to agree with R8R that the votes are not manipulated in any way. For example, Battlefield 2 has only one mod in Top-100. Yet, it was #3 in the vote (beating Half-Life a couple of days before the end of the vote).
This is probably related to vote distribution. When hundreds of votes go dozens of less popular mods, it probably works worse than voting for a dozen most popular ones. IMO, it could work better if a dozen mods were selected and promoted by all communities. Being number 2 among games per vote number, we could easily bring some 6-8 mods into the Top-100. But that’s hardly realistic…
Anyway, even having four is a progress, I think FL never had that many.
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Ya, we’ve doubled the amount of mods we had in last year. What’s even better is that we’re not limited to voting for three mods only this year. I voted for all the FL mods again
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Just voted myself, good luck to all ! :pint:
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Igiss wrote:
This is probably related to vote distribution. When hundreds of votes go dozens of less popular mods, it probably works worse than voting for a dozen most popular ones. IMO, it could work better if a dozen mods were selected and promoted by all communities. Being number 2 among games per vote number, we could easily bring some 6-8 mods into the Top-100. But that’s hardly realistic…Is not everyone free to vote for the mod he likes and don’t vote for mods he don’t like? I mean that’s kinda cheating if you select a few to vote for so others don’t have the chance to get popular - just because you selected only a few mods and with that excluded others
Every mod deserves the votes he gets. Not more not less.
Anyway - good that FL has gotten the 2nd rank. And congrats to all mods under the top100 now.
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I also recall that votes have “value”, IE the older the user the bigger their vote weights in. Maybe some of the lower games had bigger power voters?