Asteroid Fields
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Hey folks,
I was wondering, is there a way to have asteroid fields more than 130K from the system centre show up correctly and not just as small asteroids? Any help would be greatly appreciated. -
Yep. That’s been cracked for a few months thanks to W0dk4.
It’s the last entry under system editing in the hacking wiki: http://the-starport.net/freelancer/wiki/index.php/Limit_Breaking_101#Credits
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Thanks a lot for the quick help! Just one question: what should i replace the 1.74 with? Is 5.0 enough?
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Thats the wrong hack, check this post:
adoxa wrote:
Okay, open up common.dll (v1.1), jump to offset 0x460a9, change 7 to 8, same at 0x460af. That should increase it to ~260k (x and z, respectively; y remains at ~65k), presumably at the expense of removing them further from the center, from 256 to 512 (big deal). As you may have guessed by now, use 9 instead of 8 to increase to ~520k (1024 from the center). -
Thanks very much! Could the 07 at 0x460ac be the value for y ?
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Indeed it is.
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Thank you for your information, but the existing hack doesn’t work for us.
Has anybody found a working solution other than the one posted?
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<- forum god
post moved
We have this fixed in Freeworlds but I dont have the offsets right now. I’ll post them some other time.
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Sorry, don’t know how this got posted here…