Mission Impossible - Cargo Extending
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Apart from being able to do this in FLAC, i don’t know another way to get it working properly. For npc’s it’s easy to enable without any sort of hack or addon, just not for player ships.
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I remember Chips’s “Player-mountable cargopod economy” thing.
It’s not that exactly, but still kinda walkaround. Should be in the archive??
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Argh’s toolkit has it as well if i remember right, all scripted, came across it while i was looking for something else
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i rember one day i was killing eagle and i got banned lol
and a few times after that as well ive never though mutch of FLAC but it did ban when you werent cheating
and there was a few going about using fish eye -
kosacid wrote:
i rember one day i was killing eagle and i got banned lol
and a few times after that as well ive never though mutch of FLAC but it did ban when you werent cheating
and there was a few going about using fish eyeGet back on topic, everyone. Don’t make me lock this.
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Skotty is right and Vital is wrong. I started this thread to know if its possible to make cargo pods extend cargo space by using FLHook. FLAC is NOT the topic here, and I’m NOT gonna use it and sell my mod for money.
So, how to do it with FLHook? Some source code changing?I thought of a possible thing souch as Nomad cargo extender (alredy planned by the game creators) that will be non destructable and used by small ships. Also can make the cargo pods non destructable.
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TheDvDMan wrote:
…Vital is wrong…Where the hell I was wrong???//
Could you please show me those posts???
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About the thread topic man! Relex…
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So… How exactly I plug in the extending? What code I have to add?
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Got Used Cargo Reducing oO
[Armor] nickname = armor_upgrade_9 ids_name = 458792 ids_info = 458794 category = equipment hit_pts_scale = 4.1084 HP_child = HPConnect material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db volume = -201 ; <-- here mass = 1 lootable = true
Note for modders/coders/hackers: Ofcourse this requires hack because FL des not allow to buy equipment with negative volume value.
The fact is - when you have used cargo hold - removing this negative volume item from ship will give you +201 used cargo hold.
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HeIIoween wrote:
Got Used Cargo Reducing oONote for modders/coders/hackers: Ofcourse this requires hack because FL des not allow to buy equipment with negative volume value.
So, what’s code I need to hack to make FL can allow to buy equipment with negative volume value?