Need help: intro script %(
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oh, come on, haven’t you built the script? you should know where you put the objects and therefore approximately, where the coordinate system is. what you are asking for now is exactly doing your code. come on, spend 5mins, don’t be lazy.
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Yep, thanks a lot
http://img46.imageshack.us/img46/6079/30591470.jpgLast step is attaching engines, but i think i do it by myself.
Thx!!111 -
Next question…
May you tell please, how to add a sun? I know how to add an fx, but i cant find common suns in FX folder. -
And why the ships can be black? O.o
http://img51.imageshack.us/img51/6365/33023472.jpg -
the sun is a simple psys entry (effect entry) with the template of a sun. the suns (at least most of them) are by default listed in .\data\solar\stararch.ini
for the ships: you have the compound objects (ships and solars) and lights. both have a parameter called “lt_grp” (lighting group). as long as your light sources have the same lt_grp value as your compounds, the light sources affect the drawing of your object.
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Omg, yea, thanks!! Ships lt_group was different.
About suns… So i must write them as compound, but launch them as psys?
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no, you write them as psys and launch them as psys… or write them as compound and leave 'em… dunno, haven’t played with suns yet. if you want to go sure, in .\data\fx\misc\misc_ale.ini there are suns from vanilla thns defined as effects.
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Gisteron wrote:
if you want to go sure, in .\data\fx\misc\misc_ale.ini there are suns from vanilla thns defined as effects.There aren’t any suns except vanilla intro suns. I never saw vanilla suns in FX folder.
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ah, no other suns?
and what about “rtc_ku03_sun”… just for instance.
c’mon, search a bit for yourself, don’t let others do your tasks
there sure is a sun that would fit into your intro. -
There are NO suns in FX. I want to take a normal sun to my intro, but i cant because they have no ALE! There aren’t any suns in FX!
These 2 ku_x_suns are small as ships.
I don’t ask to do my #$%% job, imma just asking a normal question to more experienced people in this subject. -
good god, than try using the stararch.ini suns as compounds.
you are modding. its trial and error, you won’t get far with just asking for the solution served on a silver tablet. -
My THN editing is just small addon to my work. I can’t know/understand how to mod everything. My primary job is 3d/ships/equipment, maybe also systems and starspheres. But the sur and thn cannot be fully understanded ny my brain…
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How to rotate object a bit?
My changing of “orient” option makes this facepalm:
http://img263.imageshack.us/img263/5476/37854664.jpg -
Nice, thanks
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Is it possible to create fields? For example, debris field behind Manhattan
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unfortunately no. you’d have to add every single piece of debris or asteroid manually.
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Ok, i made all my 7 intros, but i have a trouble.
When im launching game through Hack with parameter “Always use #” 1 to 7, i see them all, but when imma launcing game commonly, i can see randomly only 3 of them: intro_base1, intro_base2, intro_base3.
How to enable them all? Hex?? Please! -
M0tah’s MultiIntro is what you are asking for. it is part of the 88flak so probably it is enough to credit him unless he denies you the usage ofc.
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Excellent, thanks! Works well.
28/30