GE Storm Test
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Nice one fella =D I like how I got partially blinded the first time I saw it. XD
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Thx, this is something I have been wanting to add for awhile. I love this feature in Stalker, finally got around to working on it a couple of days ago. Now all I need to add is a snow texture and a bit of random motion (plenty of examples after the past few days of it snowing here ).
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This idea is good, i mean the flash light like real, the particle systems is perfect. But âŚâŚ Note that the background sphere bit unreal. You may try to make a multi-layer background sphere and control (for exp: set transparency or change texture) them to make more dynamic effects.
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In what way? The background cube is a real sky picture, I havenât added in clouds yet though so that isnât possible at this pointâŚ.
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LancerSolurus wrote:
In what way? The background cube is a real sky picture, I havenât added in clouds yet though so that isnât possible at this pointâŚ.Maybe make a material animation? so you can change and render the texture in running time?
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Ha!
Reminds me of a person who was shot and killed on camera some years ago, so many people called in to say it âwasnât realâ!
Weâre so used to exaggerated cinematics that we canât tell the real thing when we see it, and want more of the âduffâ lies to watch! lol
For one, I think itâs brill, LS.
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Thanks ST, it took a couple of days to write it and get it working properly. Thats approx 3000 rain drops in the anim. The colored cross in the sky is part of the 3d line stuff Im building for beam weapons.
As far as the cube map, making a material anim probably isnât going to be done. I am going to have it where it fades between cube maps (IE between a stormy sky and clear sky). The amount of texture memory needed for material anims is just way too much to handle on most video cards. Plus itâs a cube which means I would have to handle edge switching of the textureâs pixels. Each face of the cube is a 1024 x 1024 x 32 bit texture and there are 6 faces. Thats 25,165,824 bytes of memory after itâs loaded into the video memory. I will be adding in a cloud underlay that will use material sliding (like the signs in FL).
Anyways, on to getting the snow part working
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If you end up in a snow storm, your ship may crash :))
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Odd that is happening, it is a wmv video. What browser are you using? I use IE and the Windows Media Player plugin was a 1 time installation.
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Embedded WMVs have a tendency to fail on everything but IE - go figureâŚ
Just download the files and view them directly.
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Easy way to get it is simply do a properties on it and get the followingâŚ
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Itâs great that you want to create a own game engine, but Iâm really sorry to say, that everything I saw so far is not better than anything in FL.
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Give the guy a break, heâs just getting started. Youâre only looking at tech demos, not a game.
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Well think of it like this, FL was in development for 6-7 years, this has been in development as of 3 days from now 6 months.
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Skotty. wrote:
Itâs great that you want to create a own game engine, but Iâm really sorry to say, that everything I saw so far is not better than anything in FL.Except that the entire source of this game is with the author and heâs currently working on it!
Why is there always someone ready with a bucket of cold water?
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Why is there always someone ready with a bucket of cold water?
Itâs a common theme on the net, look at alot of the youtube comments on many of the videos. I donât let it bother me and I keep a warm towel handy
At least he is being honest since he has never played the game, it has alot more at this time than FL does even though itâs nowhere near finished. Most of the time all I get is blatent BS.