Animated Textures
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NeXoSE wrote:
Antares wrote:
Slideshow is I what I am looking for I believe, would you mind posting the texture that is being used for the red sign in the first part of the video?Well, sorry i can’t give you the fish, because that’s is secret related stuff. But i can tell you how to hunting the fish.
Slideshow will be the other story. You can found one in RH01 base’s city scene.
First you need at least two MAKeys nodes, in your case, you need 4 nodes to get your texture work, say:
(No test yet) MAKeys -0.250000 //Node1, X, move texture on X axis. -0.250000 //Y, move texture on Y axis. 0.000000 //X restrain, squeeze texture on X axis. 0.000000 //Y restrain, squeeze texture on Y axis. // How to move your texture is depend on the way you used to mapping the texture. I suppose you using the default way (Horizontal center, vertical center). so i move to -25%, -25%, that will be the center of first image block. -0.250000 // Node 2 0.250000 0.000000 0.000000 0.250000 // Node 3 -0.250000 0.000000 0.000000 0.250000 // Node 4 0.250000 0.000000 0.000000
and you need MADeltas
MADeltas 0.000000 // Set 0 so don't display this 0.000000 0.000000 0.000000 0.000000 10.000000 // Display first node for 10 secs 0.000000 0.000000 0.000000 0.000000 10.000000 // Display node 2 0.000000 0.000000 0.000000 0.000000 10.000000 // Display node 3 0.000000 0.000000 0.000000 0.000000 10.000000 // Display node 4 0.000000 0.000000 0.000000 0.000000
Now we have 5 nodes on MADeltas, so change MACount to
5 0
Done.
Hope this helps
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How do you mean, everywhere?
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I have an interest in animated textures, is it possible to add rotation to a texture
im thinking of ways to make proppellers look like they are spinning, the actual model animation just sounds way too complicated besides I wouldnt be able to make the propeller spin as fast as i want it, with the blur effect and stuff.
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Not that I’ve ever found. But it should be possible to simulate it using a flip-book style (same as the thread on animated signs, using frame anims, instead of slide). I’d user a tile count of 16 for that to approach looking fluid, but the texture would probably look best at 1024x1024 or above. Each frame should show the rotation progressing, and you can add in whatever blur effect you like
You could conceivably use both mesh and material together, having a single face centered on the propeller (with the mat anim on it) along with the regular rotating prop at a slower speed. It would look more authentic, and have thickness then.
Good luck.