Dev's Limit Breaking 101 Techniques
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adoxa wrote:
J.R. wrote:
Since there is a “owner_savetime” entry for mines I wonder if its possible to have a HEX-Edit or a plugin.dll to extend this behavior towards group members.@adoxa
Just want to report in that the plugin works EXCELLENT !
This makes it possible to have some really nice tactical options in warfare.Thank you so much
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Skotty. wrote:
J.R. wrote:
AFAIK its vice-versa:\DATA\RandomMissions\rmlootinfo.ini defines the Random-mission Loot and the factions who drops it.
\DATA\MISSIONS\Lootprops defines the Loot normal NPCs carry outside Missions aswell as the PhantomLoot.
Yes I know, but this is not the answer to my problem. In Lootprops.ini there is no limit for cargo drops.
I’m not talking about cargo in general. I mean single cargo containers.Ran a couple of tests regarding your issue and have to confirm.
Even when you add cargo in larger amounts to npcs via loadouts in some cases they just drop a specific number of it… (i.e. max. of 12 nano /batts)
No idea how to fix it yet… sorry
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For now I just increased the amount of units per cargo container. This works.
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Skotty. wrote:
For now I just increased the amount of units per cargo container. This works.long-standing problem. The way you did is the only solution so far
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starworld wrote:
Is it possible to change the preview size of the ship?
It is good for small ship but not for large ship…good one! rly annoying :-x
… and what with possibility to zoom-unzoom? 8-) -
I’m sure there was/is a plugin for this, damn my memory, maybe its scroll.dll.
An older version of my mod used it (I think), i’ll check my old pc over the weekend and let ya know if I find out. -
bump…
would be really awesome to have a fix for this.
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Hiya sorry for the late reply i totally forgot about this… i did look on my old pc and searched through the mods on it but never found it.
Although i’m sure it was a plugin that was meant for something else. (thats why i mentioned scroller.dll).
Sorry i havent been much help, i will keep looking. -
starworld wrote:
Is it possible to change the preview size of the ship?As it turns out, Freelancer already has code to scale the ship preview, but it ignored it and used a fixed size. Of course, using the calculated scale will make smaller ships appear slightly bigger (presumably why it was made fixed - to preserve relative sizes), and it still doesn’t quite get it right for large ships, but it’s most definitely an improvement.
In searching for the scale, I also discovered the ability to rotate the preview. Rotating around X & Y works as expected, but rotating around Z just looks like a slightly different X.
freelancer.exe 0B7B85 0f = degrees to continuously rotate ship preview around X axis ~adoxa freelancer.exe 0B7B90 0f = degrees to continuously rotate ship preview around Y axis ~adoxa freelancer.exe 0B7B9B 0f = degrees to continuously rotate ship preview around Z axis ~adoxa freelancer.exe 1855C0 74->EB = scale ship to fill the preview ~adoxa freelancer.exe 0B8EFA 162.581f = initial degrees of ship preview around X axis ~adoxa freelancer.exe 0B8F02 -71.6442f = initial degrees of ship preview around Y axis ~adoxa freelancer.exe 0B8F0A 0f = initial degrees of ship preview around Z axis ~adoxa
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In searching for the scale, I also discovered the ability to rotate the preview.
:lol: yes just left or right mouse click on the preview.
freelancer.exe 0B8BAB 01->00 = scale ship to fill the preview ~adoxa
works! thank you.
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Works great. Thank u so much…. again !
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:lol: yes just left or right mouse click on the preview.
:oops: Can’t believe I never tried that (or maybe I did long ago and forgot about it). Anyway, the rotation I found happens continuously, so I’ve updated it to make that clearer. I’ve also added the initial values.
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Cool!
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Updated.
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Always advancing the cause, thanks adoxa
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This is good, thank you
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Thank you Adoxa!