Matching NPC toughness to Player
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Many thanks Adoxa, it does exactly what it says on the tin! Makes a refreshing change seeing sabres and hammerheads in New York when you’re maxed out. Works perfectly well with vanilla FL, now I have to work out why the hell it won’t work with my mods…
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The problem I seem to be having is related to FLMM I think. If I apply the changes directly to the vanilla freelancer folder, no problems, works fine. If I try to activate it as a mod via FLMM v1.3 then the game will CTD on splash. Is that to be expected?
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Yes, since FLMM v1 will add all *.dll files to the [Resources] section of Freelancer.ini. I think the common trick is to store it as *.dat, then use renamefile (but just pointing to the .dat file should work too; they don’t have to be .dll). V2 fixes it (only adding what’s in the main folder), if I can ever stop myself getting distracted long enough to finish it…
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You need to clone yourself Great job and many thanks Adoxa.
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Brrr
DLL = MatchPlayer.DLL, , NORMAL
or simply
DLL = MatchPlayer.DLL
?
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Trying to run server-side:
crash at content.dll; 1.0.1254.11; 000592f6
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rename the file to MatchPlayer.dat and then
use DLL = MatchPlayer.datProblems solved!
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adoxa wrote:
look at MatchPlayer.cpp for notes and how to install. -
rsabatino wrote:
yeah i checked out the file after i found out i can open it in note book . did everything it said and it didnt workrename the file to MatchPlayer.dat and then
use DLL = MatchPlayer.dat instead, see if that works for you, it did for me. -
Sure does!
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All it does is change the encounter toughness - if your factions don’t have ships to match it, I think they’ll go as high as they can. To see for yourself, try it in vanilla - around Buffalo Base you’ll see Outcasts flying Sabres (if your own level is high enough, of course).