Matching NPC toughness to Player
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rename the file to MatchPlayer.dat and then
use DLL = MatchPlayer.datProblems solved!
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@Gisteron: The encounter toughness is changed when the system is read.
@Helloween: That’s a weird place for an error, since it just writes to it a couple of instructions back. Since it doesn’t really work in MP anyway, I’m not bothered.
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heres a question where to you put the files ?
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adoxa wrote:
look at MatchPlayer.cpp for notes and how to install. -
I should do something similar for the job board - that would also work in MP, then. I just don’t know how I should set it up. Any thoughts?
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yeah i checked out the file after i found out i can open it in note book . did everything it said and it didnt work
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rsabatino wrote:
yeah i checked out the file after i found out i can open it in note book . did everything it said and it didnt workrename the file to MatchPlayer.dat and then
use DLL = MatchPlayer.dat instead, see if that works for you, it did for me. -
heres another stupid question does it work on mods for single player ?
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Sure does!
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i finally got it to work after numerous crashes and other mishaps. but it to work npc are startrackers and not starfliers
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All it does is change the encounter toughness - if your factions don’t have ships to match it, I think they’ll go as high as they can. To see for yourself, try it in vanilla - around Buffalo Base you’ll see Outcasts flying Sabres (if your own level is high enough, of course).
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Thx Adoxa not tested yet - see it works at MP
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Looks like fun
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Got time to test - works for MP !
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i am going to try this match job. i use the match player files and it is really fun. you dont have to leave manhatten to get into the tougher action.
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I know this is an old thread but I’ve been testing this on a test server that I setup running FLHook 2.0.0, it indeed matches the job board to the players rank but it seems that missions where it states that NPC’s will meet up to assist you don’t seem to have any of these friendly NPC’s fighting alongside you. Is this a bug? Or are the hostile NPC’s killing the friendly backup before the player even arrives because they are too weak? I was testing this in New York btw.
EDIT: On some of the missions it works, i’m wondering if it has something to do with the game not having high enough level NPC’s to match the ones that i’m fighting in those systems.
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I tried a mission in New York and did get assistance, but they were still Level 2. I expect in SP you could use Match Player to fix it, as that adjusts the system as a whole; I’m afraid I’m not too bothered to look into it for MP.
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I also tried it in Kyushu and Honshu. On the mid level missions I was getting support from level 9 to 11 NPC’s, on the top level missions that were paying $150k+ I wasn’t getting any support. Pretty sure if I modded in some level 18-19’s the game would match them up.
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rsabatino wrote:
heres a question where to you put the files ?You working on another mod or, just checking it out in Vanilla?