[Freelancer Mod News]Freeworlds: Tides of War Demo Announcement!
-
Over the past week, we’ve posted up three images speaking to something BIG happening to FW:ToW on April 7th 2012. Speculation on what this may be referring to has been everywhere from new models to a full release of the mod.
While it is not either of these things, it is something pretty big for our fans that have faithfully following us for over almost 4 years of development. You’ve stayed by us through the thick and thin and understood that developing a mod such as this is very much a journey rather than just a destination.
As a development team, we were disappointed in ourselves that we were unable to make the March deadline of full beta release. While we all had legitimate reasons for this, and a vast majority of fans understood these unsaid reasons, but it still ate at us for the past month.
So, to thank our fans for all they’ve done for us, for their constant support and encouragement, we decided to release a demonstration package of the mod.
In this demonstration package you will be able to fly over 100 vessels, see firsthand the improvements to the freelancer graphic engine, engage in combat with the non-playable characters (NPCs) and engage in player versus player (PvP) with other players. In the demo, there are two systems where all of your interaction will take place; the combat prototype system and the capital prototype system.
What this demo will not contain is full gameplay functionality that will be in the final release such as dockable capital ships, dynamic economy, player influence system or any of the final canon star systems. Those are still being worked on and tweaked for a full beta release. It also will NOT contain a freelancer server program. All people who download the server will play on what will be our official server come full release. We decided to release without a server to be able to monitor server stability and to fix any program related bugs with this mass test. By having you put the program through its paces, we’ll be able to see where we can improve it for full release.
To also make things interesting, we’re giving all new players just enough cash to buy a new fighter class vessel. For anything else, the player will have to work for it. They’ll have to destroy our NPC starfighters and sell the loot they drop. So, for those looking to fly one of our huge capital ships, you’ll have to work for it, a bit. Teaming up in groups would probably your best bet at being able to buy new ships, quickly. We also hope to arrange a few PvP events just to keep people interested.
So, that’s the big news. I hope you all are as excited to try the demo out as we are excited to release this demonstration package to you all.
I’d also like to take this article and showcase some of the amazing work that’s been accomplished by our very own FriendlyFire. He’s been painstakingly improving our solar system with beautiful new planets and effects. For those of you who haven’t seen his work in the past few weeks, please take a second and take a look at these beauties!
And lots not forget our distortion mapping:
<iframe width=“560” height=“315” src=“http://www.moddb.com/media/iframe/592132”></iframe>
New Distortion Mapping - Mod DBFrom the Freeworlds: Tides of War development team, we thank you for your continued support of this mod.
-
i want stress tests
-
I have stress already - link to demo is not clickable : )
P.S. Ofcourse just kidding -
@Gisteron: We have nothing solid (the demo’ll help us pinpoint it actually), but a recent Shader Model 3 card is the minimum. In other words, don’t expect it to work on an Intel card or a low-end mobile chip, but any >$100 GPU should do. FL isn’t much of a CPU hog so I don’t think CPU matters much.
However, bear in mind that you can disable all the pretty effects and run on a barebone DX9 setup which pretty much looks identical to vanilla bar a few additions. That mode shouldn’t require anything more than FL did.
-
-
Everytime I think it doesn’t get any better you guys surprise me. Distortion maps would be incredible if you can use them on a large scale. Black holes, but also planets and suns distort light. Not to mention all the potential for weapons.
Incredible job!
-
Hehe, nice arcade server
-
JONG wrote:
Great job!May I can add some of your mod ships to my mod? ^_^
Depends on which ones as some of them were only given by permission by the original creators for use in our mod. This includes: A-Wing, B-Wing, Y-Wing, X-Wing, TIE Fighter, TIE Bomber, TIE Defender and TIE Interceptor.
All the others can be discussed on a case by case basis as they’re a mix from our own modellers/texturers, XWAUP and EvilleJedi.
-
Sushi,
Congrats, it looks great, plays great. Can’t wait to see the rest of it.
Cheers,
Rik -
Sushi wrote:
All the others can be discussed on a case by case basis as they’re a mix from our own modellers/texturers, XWAUP and EvilleJedi.
Hi Sushi, thanks for your reply.
I’m just need your T-wing and E-wing, that’s great until now I saw.
And my mod is a few of player play in.
-
Those ones I can do. Let me ask the modellers/texturers that did the models and I’ll get back to you.