Freelancer Beta 1
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Not for me it doesn’t. I have the soundbuffer problem and can’t install the Indeo package.
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robocop wrote:
Not for me it doesn’t. I have the soundbuffer problem and can’t install the Indeo package.Try this http://www.softpedia.com/get/Multimedia/Video/Codec-Packs-Video-Codecs/Codec.shtml
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First off, thanks for the access to this forum part!
Second, i like the crosshair set of the Beta, so i was changing the vanilla FL one to it.
Probably some of you may like it too, it’s attached.
@robocop
Did you try to install the indeo package without the browser plugin?It worked well for me on W7 64 and the sound buffer problem is gone.
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Did anyone ever make a final for this?
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Daywalker wrote:
First off, thanks for the access to this forum part!Second, i like the crosshair set of the Beta, so i was changing the vanilla FL one to it.
Probably some of you may like it too, it’s attached.
@robocop
Did you try to install the indeo package without the browser plugin?It worked well for me on W7 64 and the sound buffer problem is gone.
When running the indeo codec setup I never even got to the screen that gave me the option. I click on the file, get the windows ‘publisher could not be verified’ window, hit ‘run’, and then the little wheel spins and nothing.
Running as administrator and in Windows XP compatibility didn’t help either.
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Did we get the other disc working yet?
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I just found out, in the Beta data\Ships\kusari\ku_battleship\ku_battleship_dmg_rear.3db is the correct model.
In the release version this model is the same as ku_battleship_dmg_mid2, thats why the Kusari Battleship’s rear breakes up strangely when getting destroyed and has the wrong model/visible area of the cut-off.Edit 1:
Some fun from m13.ini:“Act_DebugMsg” = “They killed Kenny! Those Bastards. Lets get the Mothership!”
I am also pretty sure RH06 was not called Bremen. It was called Dresden. The entry for Bremen was overwritten by Dresden and the old Dresden entry was removed.
Edit 2:
From old resources.dll:011019 Bretonia Comet Battleship
011026 Kusari Stealth Battleship
011033 Rheinland Mobile Attack CarrierEdit 3:
As far as I see it, those Battleship names are the equivalents of the Liberty Dreadnought, since they also had their normal named “Liberty Battleship”.Edit 4:
Seems like ther was another special station like Baxter or Benford:Hackert Research Station is a fully automated research facility administrated by the Liberty Security Force (LSF).
The name “Hackert Research Station” is “West Point” today (but not the Academy, seems unused).
Also the description of the Juneu Shipyard in Alaska differs:
Juneau Station is the command center for local elements of the Liberty Security Force (LSF).
Today it is called the shipyard where the Osiris class was invented.
Edit 5:
infocards.dll 065949 begins with “VERBOTENE ZONE”.
Thats the name of an asteroid ini file never used, but following the description, it’s the same field where the Bundschuh base is located, Taunus Field.
Also the name “Taunus Field” 261278 is in the Beta called “Verbotene”.Below it, the today called Westerwald was called “Geheimniswolke”, thats where the Nomad Prototype facility is located in the campaign.
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Skotty. wrote:
I just found out, in the Beta data\Ships\kusari\ku_battleship\ku_battleship_dmg_rear.3db is the correct model.Nice catch!
Edit 4:
Seems like ther was another special station like Baxter or Benford:Hackert Research Station is a fully automated research facility administrated by the Liberty Security Force (LSF).
The name “Hackert Research Station” is “West Point” today (but not the Academy, seems unused).
Hackert appears in the vanilla nameresources.dll, in the section on base personnel it says “Hackert bartender remove” or some such. West point has two entries one specifically for tradelane use as whereever -> west point military academy projects out the side of the dialogue box. I suppose they just used an empty ids entry to make it
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Now it says Beta Expired in anycase even is date is September 2002, seems to be i will need VM too ;(
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Huh, it means without vodka i will not manage
Thanks - it works. -
Delete HKCU\Software\Digital Anvil\Freelancer\xp to reset the first-run date. I’ve submitted an unprotected exe, so you may only need to do it once… The new exe also restores New Game (it starts when you land on Manhattan; crashes on Mission 2 going to Colorado, but AutoSave continues) and Load Game. You can start the story now by copying exe\Accts\SinglePlayer\restart.fl to exe\Accts and loading the game from the Tutorial. Doesn’t seem to have affected anyone else, but I’ve also enabled Multiplayer when you’re offline.
Shift+I is a thorn debugger - just shows the timestamp and script file.
Use command line option -t to add player trail options - FACE to face the target; TRAIL to stay a set distance behind (this is great); and STRAFE LONG to strafe along a target (doesn’t really work).
Single player has jobs, although only certain bases have news (not that I’ve looked). Manhattan has a real newsreader for the first story news, but it seems all the others are TTS.
I think they made the right decision in cutting the trader dialogs…
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Tried again and this time realized it didn’t let me upload (doesn’t accept type octet, even though it’s a zip). Uploaded to my site and it took the link, so now you should find it. Could you copy it directly so I can remove it from my site? (Not that it really matters, I guess.)
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Do not fly to Honshu. Gamecrash because of some archetype.
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adoxa wrote:
Tried again and this time realized it didn’t let me upload (doesn’t accept type octet, even though it’s a zip). Uploaded to my site and it took the link, so now you should find it. Could you copy it directly so I can remove it from my site? (Not that it really matters, I guess.)Ya, I just fixed that bug with the download module, the mimetypes for .zip were bugged…
I copied it so you can remove it if you want. Nice work!
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Defter wrote:
Public Freelancer Beta in free or I destroy game play on all servers by new cheating features and sdk for cheaters. Freelancer will be dead finally. You have 1 day to think and public beta for all and free or …Just got that PM. Why the fuck do we attract all the crazies?
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Let him publish it so we can analyze the cheats
Btw I forgot to thank adoxa. Wodka got it decrypted, but the import obfuscation and the other stuff would have taken us too long so we decided to not do it.
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FriendlyFire wrote:
Defter wrote:
Public Freelancer Beta in free or I destroy game play on all servers by new cheating features and sdk for cheaters. Freelancer will be dead finally. You have 1 day to think and public beta for all and free or …Just got that PM. Why the fuck do we attract all the crazies?
yup, sending me crap now because I moved his post.