Emitter-Particle Death Timer
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I read it from this THREAD.
I have a problem about the code because my friend who also plays Freelancer and also helps me, we don’t know why is the number from the offset ( 0x0F86A3 ) from ( Freelancer.exe ) is different from w0dk4, then when we view it to float the result would be like this -> ( 1.10452909e-38 ) instead w0dk4’s (1.0f) which he said the “default value”. It is Right here
How to make it 0 value so that the smokes will stay forever and don’t lose the effect until it is finished or the missiles explode?
Because I notice that when there are many NPC or many object around you, the smoke effect doesn’t work or it doesn’t show up to the max smoke effect
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Probably you don’t have Freelancer on Version 1.1.
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The address is correct, I’ve used it in the past. You must be doing something wrong with your editor or your game version is wrong despite your claims (don’t just assume the version number is correct, it’s very easy to change).
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what hex editor are you using Friendlyfire? can you also please show me the original code from your Freelancer.exe about the offset 0x000F86A3. My friend wants to see if we are doing the right thing here. some photos would be nice. Thank you
EDIT: When I go to the offset(Hex) 0F86A3 which is in HEX view and Group by = Byte with 16 columns and little-endian. The offset’s value is 00 for Hex byte, but when i view it to float is different and not 1.0.
So Friendlyfire what hex editor are you using? maybe my editor is not good for editing freelancer.
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Yea, it is 1. (hexplorer screenshot attached - open it in new Tab/Window to see it in whole)
Firstly I set this to be 3 (Time in seconds for particle effects to stay after emitter died.)
Didn’t noticed anything changed.
Setting it to be 0, also is same.Btw, I don’t need it - cose its perfect as it is. The smoke from rockets in mass fight would create foggy nebula
P.S. Whatever value you have on that offset, change it and see does it affect it in any way?
Good luck! -
@ sumanuti & khayman
Thank you so much for checking and letting me know if the code/s are right. you both. lol
And also thanks for the tip of what hex editor I should use. I saw from the images the name and it is called ICY Hexplorer. Thanks khayman.