Space Battleship Yamato/Star Blazers mod wanted
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We fly that ship in the UV …it is the biggest baddest ship in our Mod
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I imagine you use the liberty cruiser main gun for the wave motion gun?
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I imagine you use the liberty cruiser main gun for the wave motion gun?
you should ask Dwn that … i just like it because it looks cool and has the most fire power
here it is in action
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And people think the battleships on FLU are over powered…
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Oh BABY! Bolte’s link in post #2 leads to the 3D printer files for the big puppy! Hope they convert into a nearby 3D printer’$ format because I SO want on for the mantlepiece! So many thanks for that Bolte!
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So I downloaded the mod and the huge STL file from Bolte’s link. Here’s the result. Note that STL import into 3DSMax wants to weld and smooth and never works that well. The EXPORT is usually flawless as it you hit the print button only you printing in hot plastic.
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Don’t you know she’s one pretty ride! I’m breaking out the guns and stuff now to add to the cmp model I imported to make some awesome beauty passes inside my rendering software and then make my own STL (yeah I misspelled stereolithography) file to run out and got me a by God real model Yamato to put in the mantle. I’ve prototyped bunch on 3D printers, but never did anything for myself. That’s going to change but I spent most of today cloning all those turrets!
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Hey, sorry for the necro, but I was wondering if there was a standalone version of the Yamato, not connected to any mods, that you can fly in the game?
If not, could it be created?
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Is that a standalone mod? Or does it require other mods since it’s a capitol ship?
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It’s just a standalone mod. According to the description it can be purchased at Planet Junyo in the Shikoku system.
It adds the ship into the shiparch rather than replacing another ship and is sold for 100,000cr.
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It’s broken - got this from Freelancer Mod Manager v1.5 when I attempted to activate:
Error: SHCopyFile failed (‘C:\Program Files (x86)\Freelancer Mod Manager\mods\archived_yamatoshipmod\EXE\chips_mod.dll’ to ‘C:\Program Files (x86)\Abandonware Games\Freelancer\EXE\chips_mod.dll’)
EDIT: Freelancer Mod Manager v1.5 appears to be completely busted. None of the included mods work!
1.31 allows me to load the mod, but when I try to launch the game it crashes to desktop!
2.0 appears to work, but the actual price is more like 1,200,000 cr.
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The mod is scripted for ver 1.3
You can not alter files in the *\Program Files (x86)* folder without administrator privileges. This is windows problem, not flmm, easiest solution setup a *\Games* folder and mod from there
Ship price is set at $100000 - price is set in */Starblazer - DR - Yamato.xml if you want to change. Inflated price will be down to equipment costs for the various turrets, torpedoes and guns, etc
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Yeah, forgot about the added value for the equipment.
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Thaddeus wrote:
The mod is scripted for ver 1.3You can not alter files in the *\Program Files (x86)* folder without administrator privileges. This is windows problem, not flmm, easiest solution setup a *\Games* folder and mod from there
Ship price is set at $100000 - price is set in */Starblazer - DR - Yamato.xml if you want to change. Inflated price will be down to equipment costs for the various turrets, torpedoes and guns, etc
Thanks Thaddeus. Like I said, 2.0 appears to work just fine.
Can’t wait to launch her.
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When you launch in the Yamato/Argo from Planet Junyo the game crashes to desktop.
EDIT: This was in Single Player mode, post-story. I spent weeks, if not months mining diamonds, moving them to New Tokyo, then selling them to gather the necessary credits, then selling off my old ship, its’ weapons and equipment.
All that time wasted on attempting to acquire a modded-in ship, that turns out to be busted.
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In single player mode?
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Yes, in single player mode.
And I was so damn excited to get it too…