Loadouts not working on bases in Random Missions
-
For example, random base “Freeport” has turrets.
It’s working in SP.
In MP that base has no any turrets.Anybody knows hot to fix it?
P.S. it’s working only for weapon platforms (multiple little bases).
-
It’s a multiplayer bug. The turrets work but the projectiles are invisible and the turret models are also invisible AFAIK. The only way to fix the projectiles is to use missile turrets or no turrets at all.
-
This has been fixed with the latest FLHook release afaik. At least in the SVN version.
-
Oh, sorry. Thanks! I will check it!
Xalrok wrote:
It’s a multiplayer bug. The turrets work but the projectiles are invisible and the turret models are also invisible AFAIK. The only way to fix the projectiles is to use missile turrets or no turrets at all.In random bases turrets just no spawning.
Example: https://youtu.be/5BYO3Oga9uU
I have bases with attached CargoPods. In MP base has only core without any attached item. -
Schmackbolzen wrote:
This has been fixed with the latest FLHook release afaik. At least in the SVN version.May be Xalrok’s example is fixed, but my problem is still exists on latest FLHook.
-
I have only checked base spawning via FLHook and there even effects worked. So I assumed it was fixed in missions aswell, but I might have been wrong about that. Maybe someone can have a look?
6/6