Corrupted Files
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Yeah, so now you’ve got the mod installed but FLMM can’t understand the way the scripting is formatted in the mod or, your game files have already been modded and things the scripts are looking for have been changed from what it expects to find.
I suppose the next step now would be to restore the original inis if they’ve been changed to see if the mod runs then. If not you’ll have to track down each error message in the mod and fix the scripting issues that are preventing activation. The scifi universe mod is pretty big, that could take a while.
You might remove all the scripts except for the script.xml file and start with that one. If it runs properly add each script in one at a time until it fails. Then fix that script and continue.
That’s how I got my start in modding years ago, just trying to figure out how others did what they did. Learned a lot that way. Got a lot of help from many people as well.
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Flspew give any hints?
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Could try this program https://the-starport.net/modules/wfdownloads/singlefile.php?cid=2&lid=22 and see if it helps isolate the errors.
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This is what flspew says
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1111) : NOTICE:General:Current DACOM.DLL version: 1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1112) : NOTICE:General: Compiled against version: 1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(852) : NOTICE:GeneralACOM: initialize: dllpath: ‘C:\Program Files (x86)\Microsoft Games\Freelancer\EXE’
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(880) : NOTICE:GeneralACOM: initialize: Loading DLL’s from [Libraries] group.
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL ‘C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\ReadFile.dll’ [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL ‘C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\x86math.dll’ [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL ‘C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\EngBase.dll’ [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL ‘C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\system.dll’ [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL ‘C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\RP8.dll’ [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL ‘C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\SoundStreamer.dll’ [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL ‘C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\SoundManager.dll’ [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL ‘C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\Deformable2.dll’ [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL ‘C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\Thorn.dll’ [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL ‘C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\Shading.dll’ [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL ‘C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\RendComp.dll’ [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL ‘C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\alchemy.dll’ [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL ‘C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\ximage.dll’ [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL ‘C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\flmaterials.dll’ [1.0.11]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:GeneralystemContainer: LoadSystemComponents: Loading ‘VMeshLibrary’ [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(763) : NOTICE:General:RenderPipeline
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:GeneralystemContainer: LoadSystemComponents: Loading ‘DirectX8’ [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:GeneralystemContainer: LoadSystemComponents: Loading ‘SoundManager’ [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\SoundStreamer\NewStream.cpp(50) : ERROR:GeneraltreamingSound: missing MP3 codec?
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:GeneralystemContainer: LoadSystemComponents: Loading ‘SoundStreamer’ [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:GeneralystemContainer: LoadSystemComponents: Loading ‘TextureLibrary’ [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:GeneralystemContainer: LoadSystemComponents: Loading ‘MaterialAnimation’ [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:GeneralystemContainer: LoadSystemComponents: Loading ‘MaterialBatcher’ [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:GeneralystemContainer: LoadSystemComponents: Loading ‘Alchemy’ [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:GeneralystemContainer: LoadSystemComponents: Loading ‘FxRuntime’ [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\SoundStreamer\NewStream.cpp(50) : ERROR:GeneraltreamingSound: missing MP3 codec?
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Type:EcEtOcOtcDtOcOt
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: TypecDtEcEtcDtEt
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^alpha_mask.cDt
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^alpha_mask.2sidecDtTwo
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^detailmap_.:BtDetailMapMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^tlr_material$:NebulaTwo
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^tlr_energy$:NebulaTwo
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^nomad.$:NomadMaterialNoBendy
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^n-texture.$:NomadMaterialNoBendy
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^ui_.:HUDIconMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^exclusion_.:ExclusionZoneMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^c_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^cv_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^b_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^k_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^l_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^r_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^planet._glass$:GFGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^bw_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^o_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^anim_hud.$:HUDAnimMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^sea_anim.$lanetWaterMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^null$:NullMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2976) : NOTICE:GeneraloundMgr:2D HW requested and DISABLED with 0 HW buffers available.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2981) : NOTICE:GeneraloundMgr:3D HW requested and DISABLED with 0 3D HW buffers available.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2997) : NOTICE:GeneraloundMgr:Using Light Algorithm for DSound3D SW buffers.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3014) : NOTICE:GeneraloundMgr:Using Right Handed Coordinates.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(301 : NOTICE:GeneraloundMgr:Forcing all 2D buffers to SW.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(303 : NOTICE:GeneraloundMgr:EAX DISABLED.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3040) : NOTICE:GeneraloundMgr:Max channels set to 24.
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(50 : NOTICE:General:ENGINE::load_engine_components: aggregation of ‘Animation’ [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(50 : NOTICE:General:ENGINE::load_engine_components: aggregation of ‘Hardpoint’ [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(50 : NOTICE:General:ENGINE::load_engine_components: aggregation of ‘Deformable’ [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(50 : NOTICE:General:ENGINE::load_engine_components: aggregation of ‘RenderManager’ [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(50 : NOTICE:General:ENGINE::load_engine_components: aggregation of ‘FLAppearance’ [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(50 : NOTICE:General:ENGINE::load_engine_components: aggregation of ‘VMeshWire’ [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^eye*:EyeMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device nVidia UNIDENTIFIED but maybe compatible
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1126) : NOTICE:General:MGS: Unknown hardware
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(4819) : WARNING:General:set_gamma_function() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device nVidia UNIDENTIFIED but maybe compatible
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1126) : NOTICE:General:MGS: Unknown hardware
E:\FL\Scratch\Source\Common\DataConfig.cpp(92) : *** WARNING: EQUIPMENT file ‘…\data\equipment\weapon_equip.ini’ contains no new definitions.
E:\FL\Scratch\Source\Common\DataConfig.cpp(117) : *** WARNING: SHIPS file ‘…\data\ships\shiparch.ini’ contains no new definitions.
E:\FL\Scratch\Source\Common\GoodList.cpp(450) : *** ERROR: Cannot open goods file …\data\equipment\goods.ini
E:\FL\Scratch\Source\Common\GoodList.cpp(450) : *** ERROR: Cannot open goods file …\data\equipment\st_good.ini
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2688493056) failed -
robocop wrote:
Could try this program https://the-starport.net/modules/wfdownloads/singlefile.php?cid=2&lid=22 and see if it helps isolate the errors.I get a message that says :This setup requires the .NET Framework version 1.1.4322. Please install the .NET Framework and try again. The .NET Frameworkcan be obtained through the web. Would you like to do this now?
I click yes, and it takes me to https://dotnet.microsoft.com/
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So to give an update, I opened the script mod to see what it says, and it says:
To install this mod you need to follow the directions
1.Have (or install) freelancer [clean version no mods active]
2.right click on the zip file of this mod (the other file that you see)
3.open with the FLMM 3.1 (freelancer mod manager)
4.let the FLMM unpack and do what it does
5.activate the mod (by selecting mod and hitting activate)
6.start freelancer and enjoy
7.if game doesn’t work or something is wrong wear you cant get the game to work GO BACK TO STEP #1 and try it again…
8.if game still fails to work then somethin is wrong with your PC or your game…
Thies instructions were written by us (Jim S. and James Nong) so that the average person who may have a hard time understanding most mods or what ever could do the install…
you can reach the mod team at the following address(s): [email protected]
if you must contact us VIA msn please ask for it via email…
Leagial crap that must be put here…
1. by downloading and useing this mod that we made you automatically acknowledge that you will comply to all rules set by any server administrator OR server police ( =SP= ) and that any failure to abide by said rules/regulations is result for your removal from said server
2. We are NOT AND I REPEAT NOT responsible or to be held accountable for any damage that could possibly happen to your PC from this mod.
3. if you want to use any part of our mod or add anything to it YOU MUST give credit to the following people:
Inspiration for this mod: lancer
Creator of mod: Joel Davison, James Nong, Jim Sugrue
Testers of mod:Jim Sugrue, Joel Davison, Timothy Michel Douget
Music gathered from various sources and compiled by Jim Sugrue and James Nong (all music was used from sources like paramount, startrek CD’s and games)
A QUICK Q&A:
Q: “How can one tell if this is a legit mod and not a fake or one with viruses?”
A: the makers of said mod (Jim Sugrue, James Nong and Joel Davidson) will ONLY post the mod(s) they make on the following sites:
www.galacticmilitia.net/downloads AND http://www.lancersreactor.com
Q: "what if I find this mod on some other site other then what you have listed?
A: if that happens (and is very possible that it will) DONT GET IT AT ALL! Notify us.
Q: “are people allowed to upload this mod to any other site other then www.galacticmilitia.net/downloads AND http://www.lancersreactor.com?”
A: No,If you want to have it on your site you ARE REQUIRED to email us at [email protected] and in the subject line of your email you must put
“UPLOAD REQUEST” or the spam system will automaticly dump the email and we wont get it and other things could result that we dont want. Our reason to keeping it limited to
www.galacticmilitia.net/downloads AND http://www.lancersreactor.com is so that we can quickly get the updates out when we make them avable alot faster then haveing to go to 100+ sites to upload the updates.Q: “Will you allow people to upload to other sites ever?”
A: once we get all updates, patches, and fixes out and made so that the mod properly works with 0 issues we may allow limited uploading on a request basis (first come first served usually)
Q: “What if I want to suggest a ship or something that’s not in your mod?”
A: Just drop us a line by emailing the mod makers at [email protected] and put in subject line “MOD SUGGESTION” so that way I will know that it is to be forwarded to the proper email inbox
Q: “could I help some how with future mods or updates you will make or be marketing?”
A: probably not…were gonna stay small for now and get things squared away and what not, but If you have skills like taking a ship from some other game (like startrek armada 2/1 or star trek starfleet command1/2/3) and can make it work in freelancer
PLEASE by all means contact us immedaditly at [email protected] put in subject header line “modder” (or anything that will tell us your a person who can do what we need done) WE could use people like you to help speed up things!!!I did try to send an email, but the email does not exist anymore.
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Sorry for the delay in response.
I would go ahead and download and install the .NET software the flscan app is looking for.
Regarding mod support, that’s usually only good for as long as the author(s) maintain interest in the project. If you really want this project it looks like you have some work ahead of you.
FLScan will be a start (and probably only the start).
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Sorry for the late response, but I just tried to install >NET Framework, and got a message that said: “.NET Framework 4.8 or a later update is already installed on this computer.” But I do not know where to find it on my computer, it does not show it is on my computer.
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Go to the MS website here: https://www.microsoft.com/en-us/download/details.aspx?id=26
and download and install the package. Even if it says that 4.8 is installed, install this one as well. -
I keep getting an error message now, while trying to run FLScan.
"An unhandled expectation has occurred in your application. If you click Continue, the application will ignore this error and attemp to continue. If you click Quit,m the application will be shut down immediatly.
The filename, directory name, or volume label syntax is incorrect."
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Hmm…
Do you have freelancer installed in the correct directory? Is FLScan set to look in the right directory.You might want to back up your account IDs and savegames and then uninstall and reinstall Freelancer. Start fresh as it were…
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Do you have the FLErrorChecker program? I can’t find it in the downloads section although it might be in a utilities package somewhere.
I’m running out of ideas without being able to actually see what’s going on with your machine.
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You can try out FLScan II. It helped me a lot when I developed my mod.
I took a quick look at the mod file from the download section.
-Just unpacking the mod will NOT work, as the mod uses FLMMs scripting features.
-The files seem incomplete, I don’t get how any FLMM would know what to do with those files. But maybe there is some feature I don’t know… -
robocop wrote:
Do you have the FLErrorChecker program? I can’t find it in the downloads section although it might be in a utilities package somewhere.I’m running out of ideas without being able to actually see what’s going on with your machine.
I do not see it anywhere on my computer.
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Cpt_Rei_Fukai wrote:
You can try out FLScan II. It helped me a lot when I developed my mod.I took a quick look at the mod file from the download section.
-Just unpacking the mod will NOT work, as the mod uses FLMMs scripting features.
-The files seem incomplete, I don’t get how any FLMM would know what to do with those files. But maybe there is some feature I don’t know…I did try using that program, and still had the same problem.
I pretty much given up. There are certain mods I just cannot use. I thank you guys for your help.
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Just my 2 cents:
1. If unmodded Freelancer runs fine, then everything went to hell once modded, it’s the mod.
2. The XML parser is there to parse the internal XML format that Freelancer uses to display formatted text. It effects unmodded Freelancer as well, and a mod cannot change how Freelancer program handles text display.
3. Based on my experience (which came from activate and deactivating my own (abandoned) mod for no less than 5,000 times), the error “Error: problem deactivating …” often means that you need to reinstall the game from fresh (Make sure Freelancer is deleted from the “Program Files” without a single file left). Normally, I backup the fully installed&patched game before open FLMM so I can restore it quickly.
4. In my memory, FLMM is kind messy. You should only install one on your computer, not multiple, and you don’t want to active multiple mods at same time. Also, you have to manually deactivate everything on it before you uninstall FLMM.