Force Bases to show up in the solar contact list
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Title. I’d like to force the few bases that don’t already show up, like battleships and a few other bases types, to show up all the time, not only when you get closer to them. I’m looking for an offset specifically but any kind of help is appreciated.
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I had to look it up for you its in the ini files
[Object]
nickname = Li01_01
ids_name = 196766
pos = -33270, 0, -33039
rotate = 0, -10, -10
ambient_color = 255, 0, 0
Archetype = planet_earthgrncld_4000
ids_info = 65759
spin = 0, 0.001000, 0
atmosphere_range = 4200
burn_color = 160, 222, 245
base = Li01_01_Base
reputation = li_p_grp
visit = 1
this is planet Manhatten so in the liberty 1 ini file your planet Manhatten has a visit code of 1 meaning its visible -
Show all bases on the Nav Map by setting
visit = 1
for everybase
entry:common.dll, D6700, 21 -> 47 common.dll, D6748, 90 90 90 90 90 90 90 -> B0 01 E9 0C FF FF FF
Show all bases on the Nav Map by setting
visit = 1
for everydock_with
entry:common.dll, D65DD, E9 40 01 00 00 -> B0 01 EB 7A 90
Optionally, also show bases which explicitly have
visit = 0
set (provided either one or both of the above patches have been applied):common.dll, D665B, 88 -> 08
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There is some misunderstanding. Let me try to clear things up.
Currently, as it stands, some solar objects (many?) disappear from the contact list until you get closer. I think the value for such an event to be triggered and display the affected object in the contact list is roughly 12-13K. Many bases seems to be affected by this behavior, mainly pirate hideouts and also battleships.
I would just like those bases to stay in the solar contact list no matter the distance.
Still thanks for the help and especially the offsets, pretty neat.
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From the 101 list:
range at which an object is no longer "unknown" as well as radar detection range for some solars such as Jump Holes Freelancer.exe D1750 14000f ~FriendlyFire
Increasing this offset will increase the range at which certain bases as well as Jump Holes will appear on your radar. If you want this effect only for certain bases and not for Jump Holes, that will need a new hack. Alternatively, this may be achievable using types in
solar.ini
but I haven’t looked into that thoroughly. -
@Gold_Sear Damn, I did browse through the knowledge base but I must have skipped this entirely. Apologies.
Many thanks to you and BC46 who also pointed it out to me and included the original thread, with adoxa finding it https://the-starport.com/forums/post/40981