3D Model Showroom
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The Base is awesome - it’s like a further stage of vanilla bases combined with new elements but matching the Original.
It’s eycatching - i would love to see it in action, with lightmaps, running lights and a powerfull defense - as big as a moon or so.
The Gates with the detailed joints and textures are cool too, i agree
are the joints working?
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The new exporter for MAX has no limit. It also supports the vmesh data for normals that the FWTOW engine has.
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Thx everyone
“The Base is awesome - it’s like a further stage of vanilla bases combined with new elements but matching the Original.”
That was an idea“are the joints working?”
Right now there’s no animation, but i’ve a plan to make it later.“The new exporter for MAX has no limit.”
Is there a possibility to find it? Does it work with 2009 version? May you share a link? -
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Those base models are EPIC
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The fighter versions look pretty cool.
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Badass
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You need to start using LODs and mipmapping. FL’s just terrible at rendering high detail from afar.
Otherwise, I like your renditions of the game. They remind me somewhat of Stargate stuff.
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You can’t remove the 21k poly limit from the groups, Freelancer won’t handle that. However, you can overcome the group polygon limit by splitting your model into multiple groups. As a result, you can have an unlimited amount of polygons for the total model, as long as there are multiple groups less than 21k each.
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Any case, all groups are grouped to Root group, and your exporter shows error about poly limit in it, so it’s impossible. And i cant understand how to make more than 21k in one model.
Nevermind, i will try something else.
823/1158