OK, the inertia is one of the keys, it should be 10%-20% of the drag values or it will cause nodding or spinning.
The other values that I have not played with enough to draw conclusions, are the inertia values in the .sur file - I only learned of their existence from Devâs sursplicer, in which he calls the 3 values on the 3rd line of the input ini file âinertia X, Y and Zâ.
Now he may be wrong, but if he is right then changing these by large amounts should cause visible changes in the performance.
I have no time at the moment to do this investigaton, even though it should take only a couple of days in total to test several huge ship sizes and refine the formula.
Remember we will always have some limitation with this problem because FL had no large ships that could be flown, so the dynamics were not finalised to suit larger ships.
It may end up a case of living with it as it is now. But it may be conclusive too. Try the investgation of the sur inertias.
There is one more thing that affects the way masses rebound after colliding - constants.ini:-
[PhySysConsts]
MATERIAL_FRICTION = 0.100000
MATERIAL_ELASTICITY = 0.900000