Freelancer Discussion

General Freelancer game discussion
399 Topics 5.2k Posts
  • SP & LAN compatible mods

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    Rogue-Warrior: If found this mod in the DL section, but I haven’t tried it out by myself:
    http://the-starport.net/freelancer/download/singlefile.php?cid=5&lid=1955

    There was also one at the EOA site, but it is currently closed, unfortunally.

  • About Freeport9-Omicron Alpha

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    Hey thanks a bunch Alex and Robocop. No wonder I couldn’t find it in Om-Alpha, hehe 😄

    Thanks again,
    Rogue-Warrior

  • New to Forums with questions.

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    Thanks Bas,
    I’ll check that out also.

  • New Freelancer fan project

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    Quake is C. You don’t want to deal with Quake.

    @Hello: Virtual Machine, like the JVM for Java. Most JavaScript engines are also VM-based by now.

  • Random idea. FL MMORPG server

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    Heh, could be a cool idea.

    I’d love to give it a try, even if I’m not so motivated to attempt building it. 😄

  • Optimal weapon class

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    no worries. btw i wont continue this before the end of the month due to other commitments.

  • Trader/Smuggler balance

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    There are patches to allow you to move your ship during turret view.

  • Flserver.de

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  • Original Freelancer Playthrough

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    Hey everyone, sorry for the delay in episodes and my silence over the past week. I’ve been really busy with Minecraft and Portal 2 videos. This does NOT mean i’ve ditched Freelancer in anyway, I will be contuning very soon. And i will try to MOVE and not be a sitting duck any longer.

    If anyone has missed the past two episodes i forgot to post here the are EPISODE 14 and EPISODE 15.

    http://www.youtube.com/watch?v=hViD1a6ciqQ

    http://www.youtube.com/watch?v=8SzCb504BOY

  • New Frontiers Mod

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    mohanadhassan wrote:
    You have created a Freelancer Online Mod and i think it is very good Mod

    @ aquablue,

    I agree. I have been running through SP for the past week + and I like it. It sticks to Freelancer and the updated New Items are right in line with it. I think the new additions are grand and I am having a ball with it. There’s a few twists in it that are good too. 🙂 Very well balanced.

    Will send you an email soon. Good job, m8. 🙂

    Just to add, everyone needs to quit dissing each other and like they say, “If you haven’t tried it, don’t knock it.”

    I’ve played many of these mods here and from other places and I don’t go there or, come back here and dis them, even the few certain ONEs I don’t like, I give a good review of it. Many of them aren’t all that hot, imho.

  • Camera plus no xhair

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    You can do that too with hudshift configuration for the HUD, and for the Xhair, easy to hide it 🙂

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    Indeed.

  • Upgrading Freelancer

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    Well, I just have more than one person/mod in my mind, that is all.

  • Freelancer University

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    Looks you guys so fun there, but What The Beeped, i sadly got gfwed i believe. 😢

  • Ian ziering the voice of edison trent

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    That thing wasn’t FL2, it was a snide rip off for the CoD kiddy generation. I’m so happy it was never finished, it would have been an insult to Freelancer.

  • Juni is fine and live on Toledo

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    Good to hear Juni is fine. Best news this far in 2011. 🙂

  • High Quality audio mod

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  • FLListServer downtime

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    Thank you for providing this service, Crazy.

  • Procedurally generated content and freelancer

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    Heheh… yep I had a good laugh or two with Ali G. Like when he asked a Drug Squad officer if he could get him some good crack?

    And when he asked a judge when would it be OK to kill someone? “Never” said the judge. “How about if he called my mum a slag?” asks Ali?

  • How It Was …

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    Vesko wrote:
    Indeed, DA was in financial troubles, that’s the reason they searched for a publisher in the first place. Unfortunately, I don’t think Microsoft was the best choice, though. Personally, I think the best choice would’ve been a smaller publisher, unlike the big ones like MS Games, Activision, EA etc. smaller publishers usually aren’t as greedy, and many of the really small/indie publishers do it because they enjoy making games. Heck, we would’ve had Freelancer 2 or even 3 a long time ago had it been one of these publishers that snatched DA.

    Sources of information please. Maybe FL 2 would have happened but we don’t know. However, for the general nay-saying of folks in this thread (not pointing to Vesko) I honestly think we need to look at things without our very very biased personal thoughts.

    Digital Anvil was purchased by Microsoft on 5 Dec 2000.

    This is 3 years before release. 3 YEARS…

    Many of the Digital Anvil staff working on Loose Cannon were reassigned to the company’s flagship Freelancer.

    Hardly sounds like under investment…sounds like FL had far too few staff working on development.

    The game was initially announced by Chris Roberts in 1999, and following many production schedule mishaps and a buyout of Digital Anvil by Microsoft, it was eventually released in March 2003.

    Marry this with:

    The game was commonly regarded as vaporware due to its promised release date of 2001. The game was eventually released in 2003 with a markedly different feature set than the initial plans, but was received fairly favorably.

    3 years of development, 2 years late. It doesn’t matter how much you love something, someone somewhere has to step up and say “guys, it’s time to call it”. They did that - the game wasn’t what we hoped for, but is it Microsoft’s fault that it fell short of the vision Roberts had… or after 4 years of development (with increased team numbers), 2 years being overdue, that the original mandate was wholly beyond reach? You could say it is bad project management - this is possible to. However, I have no doubt that MS would have thrown it if this were the case.

    The first game to be released by Digital Anvil was Starlancer, developed externally by Warthog Games. It was, unfortunately, released during an era of declining interest in space-combat, and the game was a financial failure. Two planned sequels were scrapped.

    3 years on a game (at least) where the prequel was (according to the wiki anyway) a financial failure…

    3 years.

    Sources for all this are wikipedia, which aren’t 100% factual, but at least aren’t based upon my own personal assumptions. I would love to find better sources, but honestly…there aren’t any (wiki contains links to the places it is derived from. However, still treat it all with a pinch of salt - BUT I still view this as superior to my own pre-conceptions or personal skewed viewpoint). I’d like to point out that people in the community always blame, to the point that people think it’s fact. I’ve never seen a single reference which highlights culpability at Microsoft’s door alone. Try paying the wages of a development team for 2 years longer than the original project budgeted for and see how many publishers are still going to say “please, carry on until you get what you said originally”. I honestly think you’d get zero. Heck, I’m amazed it wasn’t canned…

    http://en.wikipedia.org/wiki/Digital_Anvil

    The points of real interest are also:

    Roberts left the company for his own pursuits shortly after the Microsoft acquisition

    Instantly you’d assume he left because they forced him to do stuff/make changes he didn’t want to see. This may not be true. Remember, Roberts had done his Wing Commander movie and it appeared he was more interested in films than computer games at that point…

    Looking back, yes, it is disappointing it isn’t what was hoped. However, given the huge amount of extra development time that went into the game - with what must have been a hugely over-budget production in the end, we got a really good game. A REALLY good game.

    Yes, we can have wished for more (certainly a sequel!), but we shouldn’t appear ungrateful for what we got - especially when looking at the circumstances surrounding it. Was it Microsoft’s fault? You be the judge if no-one can provide real solid evidence - but don’t forget, years overdue whilst being financed. How many places would have let that happen? Honestly?

    b.t.w I have no love for Microsoft, but I do think fair is fair. For instance, the ini bugs. That’s not the publisher’s fault (however, by that time DA was part of MS, so Developer and Publisher I guess 😄 ) - that’s the developer’s fault. Would they ever have been corrected even if not pushed for release (if they were pushed for release…)? Unlikely. Why? Because once coded, unless someone noticed the error during testing, it’d have gotten through.
    If it was a game breaking ini error, then yeah, insufficient testing before release - signs of publisher pressure I’d agree 😄 However, I remember FL as being very very stable. Certainly compared to any game I’m currently playing 😉