Help and Request

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  • [Question] Multipiece ships

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    as said, this is possible and pretty simple though time consuming which keeps many modders back from doing it. i guess we will see it in discovery, crossfire, bsg:crossroads, fw:tow and maybe some others one day, mine inclusively.

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    Yo Bejay 🙂

    lol yeah pic it up every now an then,
    need somet decent to work on…

    got rebalance really clean now though still prob with ships but alot better than it was left for sure.

  • .3dbs and hitboxes

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    Here you go, here’s a CMP a spliced together from the Vanilla .3db file with the hacked vanilla SUR (it needed to be attached to the root), I haven’t tried it out on freelancer yet but It should all work. try it out!

    Ozed

  • Problem With FLKEYREGEN

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    Problem solved due to an account error. Everything is good to go and the regen works fine now. 🙂

    Thanks for the reply Vesko cause I see it didn’t get much notice otherwise. Eventually, I’ll figure it out on my own, with or without help. 😄 It’s all good. 8-)

  • How to disable the 2d system map

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    Thanks, too! So it is really hardcoded ^^ Well I’ll just integrate it in the clientside hook…

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    I think this is definately a problem with the .sur, its called the “push effect”, Sushi can definately tell you more about this.

  • Sur file inertia values - what effect?

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    I just done a little testing and found that changing the values did not effect the handelling of the ship (or any noticeable effect) but it did effect how the ship reacted to crashing into something, I found putting all the values right down (0.001) the ship wanted to continue hitting the object and kind of drag along it while putting it right up (200000) it kind of bounced off a bit more. This was just a little test and don’t take my word on the effects try it yourself.

    Ozed

  • Modding current reputation

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    adoxa wrote:
    there’s also my CreateID/FlCodec pair.

    You know, I’ve used FLCodec some and CreateID/WhatIs a LOT, but I never noticed that the two can work together to document a saved game like that.

    Very cool! 8-)

  • Constant crashes problem.

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    If you used FLMM to activate a mod, it should de-activate using FLMM again.

    But FLMM is not always 100% reliable for this and can leave spurious mod files in the Freelancer folder.

    To re-install, you should first uninstall Freelancer from Control Panel… Add or Remove Programs

    Then manually find and delete the Freelancer folder entirely, and also delete the My Documents\My Games\Freelancer folder.

    Then you can be sure of a clean fresh re-install.

    Once you do re-install, just apply the GLS workaround patch and then make a copy of the new Freelancer folder and keep it for future use. Then you won’t need to do another re-install, but just delete the suspect Freelancer folder, copy the saved copy to a new folder, and rename that to “Freelancer”.

    😄

    Here’s another tip:

    I use a Virtual CD drive (there are several free ones) and I made an image of my Freelancer CD (and several others), so now I can use my Virtual CD drive to mount it when I need it for installations - I don’t need to rummage for my original FL CD.

  • Need help!

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    it is also wise to have some RAM more than you would use in SP as the server manages multiple features the client recieves.

  • Second docking rings not in visited list

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    Adoxa’s suggestion worked. When I added the base = setting to the docking ring, two things happened

    The docking ring, if targeted, now showed the name of the base (before it only showed its reputation name) the base showed up in the visited list

    But I will also make market_commodities.ini alphabethic

    Thank you!

  • I need permissions for mod content

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    FriendlyFire wrote:
    Of course you can 😉

    I want to write detailed documentation on the ALE format soon. The point here, however, was that anyone with some perseverance and dedication CAN create something entirely unique and fun and good looking and all that. You just need to trust in yourself, get started and not be afraid of making mistakes.

    Thank you! And Thanks for you will do!

  • [SOLVED] Help With custom model

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    Actually, I have Photoshop CS4 and I used that one to convert the files to dds without the alpha channel. I do use alpha channels but for glowmaps/lightmaps. With the tools around why would you make them by hand?? I only edit the lightmaps on by hand or to adjust the setting after conversion.

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    The Alchemy code bit in datcom.ini is all about .ale effects isn’t it? So I don’t know if/how that is causing this. Sorry can’t be much more help.

    Ozed.

  • Working Headlights?

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    maybe you could put it on the layout of players’ fighters&freighters. this feature is really cool optically but it is more sensible to keep the count not exceeding the limitations, therefore you have no issues the faces stop being illuminated for short times.

  • Automated crash reports

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    No one has replied
  • Two FL servers on one machine

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    Btw you may give also more ports to players:

    Server 1: 2301-2350
    Server 2: 2351-2400

  • Wanna play serv with dynamic asteroids?

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    RRJDS has them in some systems, where they add to the general feeling of the system, unlike TNG that we were running before where players got fed up with them being everywhere. The new ones do have some impulse force on the ships too.

    They are tedious when overdone.

  • Mods available to run on any server

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    I started a similar thread a while ago, if I recall correctly these are the ones anyone can host:

    Discovery 88 Flak Freeworlds TNG

    …And probably some other ones I couldn’t remember.

  • Flyable Capital Ships

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    Glad it’s helped, guys. Sorry that, as you have seen, it’s not perfect, particularly the strafe force settings, so some tweaking is needed.

    One tip - I had a drop-down variable of +20% to -20% in 5% steps in my spreadsheet as a multiplier on the steering_torque so I could make ships in the same class more sluggish or more manoeuverable than the standard, this gave a nice variation in performance of similar-sized ships.

    Someone else said somewhere (sorry, forgot who & where but it’s here somewhere!) that the engine force was not calculated - well that’s very easy to add into the same spreadsheet, since the mass is used there - I did that in mine. And I found it easy to format the output cells ready tocopy & paste into the ini file, e.g. steering_torque = + the X, Y & Z parameters. My spreadsheet is very hard to find your way round it or I would have released it already. But it is really easy to make your own the way you want it.

    The formatting command is quite easy in Excel:
    For the Steering Torque, type this into the cell you want to copy from ready for pasting into the shiparch.ini file:
    =Concatenate("steering_torque = ",(cell for X force),", ",(cell for Y force),", ",(cell for Z force))

    and in the next cell below for Angula Drag:
    =Concatenate("angular_drag = ",(cell for X drag),", ",(cell for Y drag),", ",(cell for Z drag))

    and in the next cell below that for Rotation Inertia:
    =Concatenate("rotation_inertia = ",(cell for X inertia),", ",(cell for Y inertia),", ",(cell for Z inertia))

    If you have a formula for strafe force put this in the next cell below:
    =Concatenate("strafe_force = ",(cell for strafe force))

    And for nudge Force in the next cell below:
    =Concatenate("nudge_force = ",(cell for strafe force))

    And if you calculate strafe power usage:
    =Concatenate("strafe_power_usage = ",(cell for strafe power usage))

    If you want to be more expert then you can name the cells containing the values for your settings, and refer to them by name in the concatenate cell, e.g. X-Force, Y-Force, Z-Force, X-drag, Y-drag, Z-drag, X-inertia, Y-inertia, Z-inertia, strafe-force, nudge-force, strafe-power:

    e.g.: =Concatenate("steering_torque = “,X-force,”, “,Y-force,”, ",Z-force)

    You can name cells by clicking in the cell and overtyping the cell reference in the little Name Box window (left of the formula bar) with the name you want the cell to be called.

    Simples! <click>I can help with some Excel queries, just ask.

    :D</click>