Spartan wrote:
Moonhead wrote:
You got it almost right, xcept it’s me wanting this and Chips wondering what would be the point.
sorry I wrote that about 4am lol
Upon further reflection on your concept the closest thing I can think of is a plugin Adoxa came up with that let’s you require a key to access certain places. So here’s what you could do (it’s a little complicated but would have a nice effect).
For restricted systems:
1. Use the key plugin to restrict access to the system in the first place
2. Make the key contraband by the controlling house of the system so all the way to the gate they’re attacked for possessing the key
3. Create a duplicate of the faction and change it so that they will be hostile to all players operating in the system. (do this because if I’m not mistaken the key is removed from your char when you go through the locked gate).
You can get the plugin here
Man - Thanks!! This seems to be exactly what I want - and it’s already available thru an Adoxa hack :lol: I thought I already completely combed thru his site.
I even almost missed this post! Probably because it was already out of the “latest post” list.
Spartan wrote:
Now that you mention it it is kind of weird that you can dock with a hostile gate or a lane for that matter. You’d think they’d have a way to prevent that in such a technologically advance universe.
Indeed. You get shot at, but you can dock nonetheless. here should have been a line to a dockable object that sets the minimum required rep, just as with stuff yo can buy.
Nice hack for a hack maybe?
Spartan wrote:
I do know that planets/stations deny docking to “hostile” players and I’ve heard mention of workarounds that involve swapping gate and dock coding, I don’t remember specifics or where I read it right now but maybe someone with more intimate knowledge of this site or fl code could shed some light there, on whether it will help you.
I’d be interested.
Thanks again for bringing the Key plugin to my attention!