Conventional Modding

no description available
754 Topics 7.1k Posts
  • Cutting FL to total 0

    Locked
    22
    0 Votes
    22 Posts
    15k Views

    Windows search is able to do this? Sorry I never noticed this šŸ˜„

  • CTD after mission endsā€¦

    Locked
    8
    0 Votes
    8 Posts
    8k Views

    adoxa wrote:
    Just tried it and it crashed when I killed the last ship. It was due to loot, in this case for the Drail (fc_lr_gun01_mark02). You said you wanted to get your hands dirty, soā€¦ Open up DATA\RANDOMMISSIONS\rmlootinfo.ini and remove all the gun entries (basically delete everything after commodity_water, from line 284)ā€¦

    Wow, thanks šŸ™‚ It seems it works correctly nowā€¦ When Iā€™ve time, Iā€™ll try to correct errorsā€¦

    Many thanks!

  • Hack request: HpFire

    Locked
    5
    0 Votes
    5 Posts
    6k Views

    I had once a topic without any reply!
    http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=3372&forum=29

    So say thanks I replied.

  • Server side modifications

    Locked
    8
    0 Votes
    8 Posts
    7k Views

    yeah i got a mod going right now . im working around jfilp using that for an sdk so far i have ships that regen shields. nomad and q men, kress men, and lets not forget fugitive encounters in the unknown. i am using the hd textures from radiant thats very nice work he did. i might work on some navy and nomad encounters in alaska and maybe some encounters in thouku we will see what happens. i would love to build another computer to run this on all i need is a motherboard a case and ram. i have everything else.

  • Idea: Ship modularity?

    Locked
    15
    0 Votes
    15 Posts
    10k Views

    Nova wrote:

    TheDvDMan wrote:
    Try misc_equip

    What exactly i have to write?

    I was wrong, its in select_equip -> [Armor] section for armor scale or [CargoPod] section for cargo extenders.(Extending under development)

  • How do you make the npc tractor in stuff

    Locked
    18
    0 Votes
    18 Posts
    13k Views

    yeah i had taken some order names but i just decided to leave them out.

  • Server: ini read

    Locked
    3
    0 Votes
    3 Posts
    5k Views

    Thx, Alexander, will see.

  • 0 Votes
    7 Posts
    6k Views

    Wellā€¦might result in better atmosphere. maybe a good idea for ToW? šŸ˜›

    Plus it would beā€¦simple different. Do not forget that your battleship has usually a lot of HP so ā€¦you wonā€™t die such easy even though you canā€™t move at all. (Do destroy the turrets after BS got killed: No shield for turrets, high amount of HP (maybeā€¦decide for yourself) and a small radius explosion of the BS that will kill all turrets off.

  • Making rumors

    Locked
    12
    0 Votes
    12 Posts
    9k Views

    FriendlyFire wrote:
    As someone whose second language is English, Iā€™d rather not be thrown in that basket, Bullwinkle. Not all people botch the languages they learn. Not all people are still at the barely functional level of understanding.

    Yes, most people speaking English do so as their second language, but that does not automatically mean they will have a lesser mastery of it as a result.

    Iā€™d blame the advent of instant messaging and SMS as well as a general slacking up of the education system in many countries before getting started on what youā€™ve described. Iā€™ve seen many English people with a horrible understanding of their own language.

    Agreed on all counts, FriendlyFire. I was just trying to make a tongue-in-cheek comment about general slacking, including the decay of language skills among native English-speakers.

    Another reason for slacking on grammar and spelling is lack of typing skills. Not everyone types as a reflex. Heck, some web devices donā€™t even have real keyboards anymore (ex: iPhone), which tends to de-emphasize the importance of proper spelling and grammar.

    Just wait until voice replaces textā€¦ then it will be even more difficult to understand all of the variations!

    šŸ™‚

  • HpCockpit

    Locked
    18
    0 Votes
    18 Posts
    14k Views

    Xarian_Prime wrote:
    Putting a ; at the start of a lineā€¦ means its commented outā€¦ go backā€¦ look at what was posted and youā€™ll see what i meant šŸ˜‰

    My apologies m8, i didnt notice that, now it works fine.

    Thanks to adoxa, Xarian

  • Help: Inter-system missions

    Locked
    4
    0 Votes
    4 Posts
    5k Views

    bump

  • CMP Importer

    Locked
    3
    0 Votes
    3 Posts
    5k Views

    thank you very muchā€¦ and totaly on 4 forums

  • How to make an ID's

    Locked
    17
    0 Votes
    17 Posts
    13k Views

    Hi again!
    When iā€™m buying my ID reputation is changing but the faction of this ID doesnt shining in faction list in game! How to make it shining?
    I use repfixer plugin for IDā€™s and this is a code

    [FactionIDs]
    id_vvs_liberty

    [id_vvs_liberty]
    li_n_grp = 0.9, 0
    li_lsf_grp = 0.9, 0
    li_p_grp = 0.9, 0
    br_n_grp = 0.8, 0
    br_p_grp = 0.8, 0
    ku_n_grp = 0.8, 0
    ku_p_grp = 0.8, 0
    rh_n_grp = 0.7, 0
    rh_p_grp = 0.7, 0
    co_alg_grp = 0.8, 0
    co_be_grp = 0.5, 0
    br_m_grp = 0.3, 0
    co_nws_grp = 0.7, 0
    co_hsp_grp = 0.7, 0
    co_ic_grp = 0.7, 0
    co_khc_grp = 0.2, 0
    co_kt_grp = 0.2, 0
    rh_m_grp = 0.3, 0
    co_me_grp = 0.5, 0
    co_ni_grp = 0.6, 0
    co_os_grp = 0.2, 0
    co_rs_grp = 0.2, 0
    co_shi_grp = 0.2, 0
    co_ss_grp = 0.5, 0
    co_ti_grp = 0.5, 0
    co_vr_grp = 0.6, 0
    fc_bd_grp = -0.3, 0
    fc_b_grp = -0.3, 0
    fc_c_grp = -0.9, 0
    fc_fa_grp = -0.3, 0
    fc_g_grp = -0.4, 0
    fc_gc_grp = -0.3, 0
    fc_h_grp = -0.1, 0
    fc_j_grp = -0.1, 0
    fc_lh_grp = -0.8, 0
    fc_lr_grp = -0.8, 0
    fc_lwb_grp = -0.7, 0
    fc_m_grp = -0.5, 0
    fc_ou_grp = -0.9, 0
    fc_rh_grp = -0.5, 0
    fc_or_grp = -0.7, 0
    fc_u_grp = -0.6, 0
    fc_x_grp = -0.8, 0
    gd_gm_grp = 0.1, 0
    fc_uk_grp
    fc_n_grp = -0.9, 0
    fc_ln_grp = 0.9, 0
    fc_kn_grp = 0.8, 0
    fc_rn_grp = 0.7, 0
    fc_ouk_grp
    fc_q_grp
    fc_f_grp
    gd_im_grp = 0.1, 0
    gd_z_grp = 0.1, 0
    gd_bh_grp = 0.4, 0
    unknown_grp = -0.9, 0
    mercenary_grp = -0.1, 0
    coal_m_grp = -0.9, 0
    coal_t_grp = -0.9, 0
    coal_p_grp = -0.9, 0

    How to make Libetry Navy shining in game faction list?

  • Disable collision for one ship

    Locked
    5
    0 Votes
    5 Posts
    7k Views

    if you rename the sur. if you make the ship phantom physics it will not catch collisions. just like with solars, their loadouts lose hit detection if the archetype of the solar is phantom.

  • Engines ALE - other forms

    Locked
    21
    0 Votes
    21 Posts
    15k Views

    Nova wrote:
    All i need is a list of parameters which is possible to edit. All i found is BasicApp_Color. I dont have any sense what to do, i dont know what other numbers means.
    Write changeable parameters to me here pleaseā€¦

    PLEASE HELP =(((((((((((((((((((((((((((((

    My friendā€¦

    Some etiquette lessonsā€¦

    Two times now, you have responded badly to someone who is trying to help you.

    ā€œCAN YOU READ?!ā€ is an insult in English.

    Try ā€œPlease read my post againā€ next time. Otherwise help will not come to you so easily.

    And words written in capital letters are SHOUTING!

    DONā€™T SHOUT at people unless you INTEND IT!!

    Remember also that, like you, not everyone is a native English speaker, so maybe your words translated from your language into English do not translate the same for a Greek or a Spanish speaker sometimes.

    And - you must first show that you are willing to do some work for yourself. If not then people will get tired of helping you for that reason too. We found many things ourselves, we had lots of failures, but kept trying and trying and trying until we found out some of the changes that worked.

    So you should do the same. LAST WARNING from Grumpy Rabbit. šŸ˜‰

  • Startup screen resolutions trouble

    Locked
    3
    0 Votes
    3 Posts
    5k Views

    No it should not be deleted, itā€™s a good one for others too, donā€™t worry it is productive because you also gave the full solution ref the alpha channel.

    šŸ˜‰

  • Asteroid field drawing distance

    Locked
    16
    0 Votes
    16 Posts
    12k Views

    You can change the draw distances in the fieldā€™s ini file:

    ;as example: br01_cornwall_rock_asteroid_field.ini
    [TexturePanels]
    file = solar\asteroids\rock_shapes.ini

    [Field]
    cube_size = 400
    fill_dist = 1650 ;distance from which the 3d-asteroids are drawn.
    diffuse_color = 220, 220, 180
    ambient_color = 120, 120, 120
    ambient_increase = 70, 40, 30
    empty_cube_frequency = 0.500000

    [Exclusion Zones]
    exclusion = Zone_Br01_Tradelane_4
    exclude_billboards = 1
    exclusion = ZONE_Br01_vignette14_exclusion

    [properties]
    flag = rock_objects
    flag = Object_density_med

    [Cube]
    asteroid = minedout_asteroid30, 0.600000, 0.200000, -0.200000, 45, 10, 20
    asteroid = minedout_asteroid30, 0.200000, 0.800000, 0.300000, 45, 30, 0
    asteroid = minedout_asteroid10, -0.300000, -0.300000, 0.800000, 85, 0, 185
    asteroid = minedout_asteroid60, -0.200000, -0.100000, -0.100000, 115, 160, 25
    asteroid = minedout_asteroid30, -0.700000, 0.400000, -0.600000, 75, 30, 80

    [Band]
    render_parts = 6
    shape = asteroid_belt_04
    height = 5000
    offset_dist = 3000
    fade = 1.000000, 1.350000, 15, 17
    texture_aspect = 1.000000
    color_shift = 1.000000, 1.000000, 1.000000
    ambient_intensity = 1.000000
    vert_increase = 2

    [AsteroidBillboards]
    count = 400
    start_dist = 1000 ;distance from which the 2d-asteroids appear. This block is not existing in all field files I think.
    fade_dist_percent = 0.350000
    shape = mine_rock_tri
    color_shift = 0.800000, 0.800000, 0.800000
    ambient_intensity = 1.000000
    size = 60, 120

    [DynamicAsteroids]
    asteroid = DAsteroid_mineable_small1
    count = 12
    placement_radius = 150.000000
    placement_offset = 90.000000
    max_velocity = 10.000000
    max_angular_velocity = 3.000000
    color_shift = 1.000000, 1.000000, 1.000000

  • Suit Shop

    Locked
    10
    0 Votes
    10 Posts
    8k Views

    Trentā€™s head is booring (when you play in multiplayer). Maby its possible to costimize a suit with a ā€œrandomā€ head, that you choose it with a command. (if not a default Trent head appears)

  • Need help to understand encounters

    Locked
    9
    0 Votes
    9 Posts
    7k Views

    Gisteron wrote:
    FL appears to prefer the last entry of your code. if the density is set too low, the first ships it spawns do appear but then the limit is reached and the next class cannot be created in the zone.

    Yeah, the low density was the problem, two units from same group filled the max numbers.

    Thanks a lot

  • ALE effect Problem

    Locked
    4
    0 Votes
    4 Posts
    5k Views

    Q0: No, there is no page yet.

    Q1: Make sure your effect type has the following:

    visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN

    Q2: PBubble is <min dist=ā€œā€>, <max dist=ā€œā€>Putting it at 20k, 40k is wrong, as you can deduce. Otherwise, yes there is a max limit, but itā€™s not 3k. The problem lies elsewhere.</max></min>